Lüt
Administrator

Posts: 11944
Registered: 05-00 |
Here is what it looks like in the editor. Each of those individual vertical sections of floor is operated by a script that tells it how to move. I don't know how to write the script, but when you design the map, make sure you leave any wall textures off of these lines, that's why the liquid looks smooth when it's "waving" up and down; if you leave off the wall textures, the liquid textures kinda blend together and it doesn't look like a bunch of separate platforms rising up and down.
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