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ChaosOverlord
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Posts: 171
Registered: 07-01


hey, i seen this effect on map 8 in hexen, is this effect possible to reproduce in zdoom? if so, hook me up with some specs... yah yah! heh...

Old Post 08-02-01 23:44 #
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Lüt
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Posts: 9170
Registered: 05-00


You're talking about that one goopy room in the fog map? That's actually a bunch of individual sectors that move up and down. If you load the map in your editing program, you can see how they drew the area and check their scripts or line tags to see how they did it.

Old Post 08-03-01 03:38 #
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ChaosOverlord
Junior Member


Posts: 171
Registered: 07-01


only problem with that is, I don't own Hexen so i can't check it out... which sucks...

Old Post 08-03-01 04:12 #
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Lüt
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Here is what it looks like in the editor. Each of those individual vertical sections of floor is operated by a script that tells it how to move. I don't know how to write the script, but when you design the map, make sure you leave any wall textures off of these lines, that's why the liquid looks smooth when it's "waving" up and down; if you leave off the wall textures, the liquid textures kinda blend together and it doesn't look like a bunch of separate platforms rising up and down.

Old Post 08-03-01 08:38 #
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boris
meow


Posts: 3629
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The command is "Floor_Waggle": http://zdoom.notgod.com/reference/act_floors.html#Floor_Waggle

but don't ask me how to do it like in Hexen's map8, I've never done such a complex Floor_Waggle.

Old Post 08-03-01 20:20 #
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