Doom monster
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Deep Sea 11.1
 
Author
All times are GMT. The time now is 06:53. Post New Thread    Post A Reply
Searcher
Senior Member


Posts: 1351
Registered: 05-01


Hey Jack,
I really love the new features (that I have so far discovered) on Deep Sea 11.1.
The Thing Browser is a stroke of genius.
The automatic texture alignment is truly remarkable. What reason do I have now to spend hours of wasted time altering texture alignments by hand? It just took away that excuse.
I like the new HTML format on the new help file.

Good Job, Great Product.
Thanks.

Old Post 06-14-01 19:56 #
Searcher is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
DeePTeam
Junior Member


Posts: 127
Registered: 05-00


I appreciate your positive comments.

A lot of the features are from either feedback or somebody just asking for a feature. The Thing browser was one such feature that was asked for.

Initially I figured the Thing browser would just be fun to do. Then it turned out to be a lot handier than I imagined.

I'm changing the prefab tool a bit for similar reasons. Being too close to the code makes me unaware sometimes of how a beginner can get confused.

Enjay just suggested a "shadow" mode for the Prefabs. That's where it shows an outline of the prefab as you move the mouse, but before you place it. After a couple of tries, I finally got it to where it should help beginners a lot.

Old Post 06-14-01 22:30 #
DeePTeam is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit || Quote
diluted
I am maga


Posts: 215
Registered: 05-01


deep is sweet....luvin it

Old Post 06-15-01 20:31 #
diluted is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 06:53. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Deep Sea 11.1

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.