ReX
Senior Member
Posts: 1732
Registered: 05-00 |
Yes, deep water sectors are created in a very similar manner in WadAuthor. (Of course you'll need the appropriate configuration file.) The main difference is that in DeePSea, you can reference the underwater color using the lower texture of the linedef in the dummy sector that's tagged to the deep water sector, and use a text or numeric label for the color (as Lut indicated). In WadAuthor, you can use the same text or numeric labels for the color, the underwater color will appear fine, but when you run the error check in WA, it will tell you that the texture is not found. That's not really a problem, as you're getting the intended underwater color effect and nothing else is adversely affected.
|