DeePTeam
Member
Posts: 127
Registered: 05-00 |
..switch ..how am i sposed to tag it to sumthing...?
Look at the DeePsea sample level DOOM2TUT.wad (there a corresponding section in the help called "Tuturial Levels" that gives an overview of this level. (There may still be a few things that changed over time, but overall, it's ok.)
Right where you start there are "switches". Switches are first off, just a linedef "type" that does something, like start a lift (they are the ones that have an S1 or SR in front of the descriptions. S1 is a one time switch and SR is a switch that repeats. Secondly, the texture you select determine whether or not it -looks- like a switch, it doesn't have to be:)
So what you do is put a "tag" on the linedef with the "switch" that connect to a sector with the same "tag". In the linedef edit dialog that's called a "sector tag". Then you find the sector that is to have the action you designated and give that sector the SAME tag - now it's called a "linedef tag". IOW - a linedef and a sector share the same tag number - that's how they know they belong to each other.
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