DeePTeam
Member
Posts: 127
Registered: 05-00 |
I know how it is done, but the only textures I see that I can use are WATERMAP and COLORMAP.
For the older DeePsea, the WATERMAP and COLORMAP names were in the BOOM.OPT file. If it found entries between C_START and C_END in a level, those would also be used - so that's how you got to see GRNMAP.
So what you do is ADD (insert) these kind of entries in your level between C_START and C_END. They have to be the correct format to work! Just being there as a "name" will work for DeePsea (in terms of picking up the name), but BOOM will NOT work.
Optionally, you can manually create these names in F5/Texture and click on the "Create/Edit Colormap Names" IOW, you can manually add any name you like without a lump being in your level - BE SURE that a lump by that name exits when you play though:) Don't worry if you later make a real entry, since that will automatically be detected.
Just in case you later try ZDOOM: In Hexen format, ZDOOM is a bit easier in that you can just type in a hexadecimal texture name. DeePsea recognizes the name the same way ZDOOM does and will display an approximation of the color selected.
PS - the name can be any name you like, just so it doesn't duplicate an existing lump name.
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