Cyb

Posts: 2726
Registered: 07-02 |
Enjay said:
In future (ie next release), Zdoom will support putting any graphic from a WAD onto the wall or even the floor/ceiling without including them in the texture definitions. So it will be even easier to add textures - just stick the graphic in a WAD and use the lump name on the wall or floor.
actually that's not entirely true. Since there's no real way to check if a certain lump in a wad is a graphic or not (the header is pretty non-descript) you have to use a graphic that's either a) between F_START and F_END (if you do that they must be in flat, ie raw, format), b) between S_START and S_END, c) listed in the PNAMES lump or d) listed in the TEXTURE* lump. You can also use various hard-coded graphics to texture floors and walls, like TITLEPIC, INTERPIC etc etc however you can't just toss graphics into a wad as extra lumps and expect them to work. However it's fairly simple to add them to PNAMES (in XWE highlight and right click and then click 'add to patch names' and I'd imagine it's similarly easy to do it in deepsea) and then it works perfectly fine.
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