Lobo
Forum Regular

Posts: 971
Registered: 12-01 |
Don't worry folks I got it! Thanks for your suggestions.
Here's the code:
[M16]
AMMOTYPE=BULLETS;
AMMOPERSHOT=1;
AUTOMATIC=TRUE;
BINDKEY=5;
PRIORITY=6;
KICK=0.04;
ATTACK=M16_BURST;
SEC_AMMOTYPE=ROCKETS;
SEC_AMMOPERSHOT=1;
SECOND_ATTACK=PLAYER_MISSILE;
SEC_AUTOMATIC=TRUE;
SOUND1=M16;
STATES(UP)=M16G:A:1:NORMAL:RAISE;
STATES(DOWN)=M16G:A:1:NORMAL:LOWER;
STATES(READY)=M16G:A:1:NORMAL:READY;
STATES(ATTACK)=M16G:A:1:BRIGHT:SHOOT,
M16G:A:1:BRIGHT:FLASH,
M16G:A:1:BRIGHT:EJECT(M16_SHELL_SPAWN),
M16G:A:1:BRIGHT:REFIRE;
STATES(FLASH)=M16G:B:2:BRIGHT:LIGHT2,
M16G:C:2:BRIGHT:LIGHT1,
M16G:A:1:BRIGHT:LIGHT0,
M16G:A:1:BRIGHT:LIGHT0,#REMOVE;
STATES(SECATTACK)=203G:A:8:BRIGHT:SEC_FLASH,
203F:B:3:BRIGHT:SEC_SHOOT,
203F:C:3:BRIGHT:NOTHING,
203F:D:3:NORMAL:NOTHING,
203G:A:0:NORMAL:REFIRE;
STATES(SECFLASH)=NULL:A:3:BRIGHT:LIGHT1,
NULL:A:2:BRIGHT:LIGHT2,
NULL:A:0:NORMAL:LIGHT0,#REMOVE;
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