Mancubus
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Quick Boom question
 
Author
All times are GMT. The time now is 11:30. Post New Thread    Post A Reply
Gherkin
Travel Agent (call for special prices on Hell, Purgatory, Hades, and AGM's Bedroom)


Posts: 454
Registered: 10-01


/me reads about Generalized Linedefs...
W1, WR, S1, SR, G1, GR... WTF? What do D1 and DR stand for? It doesnt explain them in the Boom specs :\

__________________
Doom Connector - Your first class ticket to hell online!
Doom Builder - The cornerstone for every map author!

Old Post 08-28-03 14:24 #
Gherkin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Fredrik


Posts: 11660
Registered: 05-00


W1 - walk to trigger, one-time only
WR - walk to trigger, repeatedly
D1 - door trigger (activates sector on second side), one-time only
DR - door trigger (activates sector on second side), repeatedly
S1 - use to trigger (switch), one-time only
SR - use to trigger (switch), repeatedly
G1 - shoot to trigger, one-time only
GR - shoot to trigger, repeatedly

Old Post 08-28-03 14:38 #
Fredrik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
NiGHTMARE
Forum Legend


Posts: 4954
Registered: 05-00


Since W/G/D/S are all part of the original Doom, I guess the authors of the Boom specs simply figured everyone would already know what they are :)

__________________
RTC-3057: The future of DOOM.
3057 reasons to keep dooming.

Paradox: The gateways have re-opened. But this time it isn't hellspawn who've come through...

Old Post 08-28-03 14:58 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
rf`
Dr. Nosign


Posts: 7798
Registered: 11-01


Hey you could help me with a boom thing too. What's the sector types for high/low friction flats?

__________________
Released wads and other doom crap

Old Post 08-28-03 17:28 #
rf` is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Fredrik


Posts: 11660
Registered: 05-00


Add 256 for low friction, 512 for high friction.

Old Post 08-28-03 17:52 #
Fredrik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
rf`
Dr. Nosign


Posts: 7798
Registered: 11-01


It should work. I'm using zdoom 1.17c.

__________________
Released wads and other doom crap

Old Post 08-28-03 18:02 #
rf` is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gherkin
Travel Agent (call for special prices on Hell, Purgatory, Hades, and AGM's Bedroom)


Posts: 454
Registered: 10-01


I know ZDoom has both Boom support and Hexen support, but can they be used mixed? Can I make a Hexen map, use Hexen linedefs and in the same map Boom's generalized linedefs too?

__________________
Doom Connector - Your first class ticket to hell online!
Doom Builder - The cornerstone for every map author!

Old Post 08-28-03 18:49 #
Gherkin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3743
Registered: 05-00


Yeah I'm pretty sure that works. AFAIK all maps are internally formated to Hexen format by ZDoom anyways.

__________________
this sig is in my pants | WIP - WADs In Progress: post your WADs!

Old Post 08-28-03 18:51 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
NokturnuS
Mini-Member


Posts: 67
Registered: 05-00


DR/D1 always existed in Doom, so they are not new to Boom.

They stand for "doors" (sectors) that not need a tag number. The line itself activate the sector behind. In BOOM (or MBF? Don't remember)also the sector behind the sector activated slowly changes its light level to level of the sector in the other side of the linedef. Bit of confussing, but i'm sure this is documented in one of the .txt files coming with BOOM (the same applies to MBF, Eternity and other boom-related source ports).

CYA!!

Old Post 08-28-03 20:29 #
NokturnuS is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DEMOn
Forum Regular


Posts: 562
Registered: 09-02



NokturnuS said:
They stand for "doors" (sectors) that not need a tag number. The line itself activate the sector behind. In BOOM (or MBF? Don't remember)also the sector behind the sector activated slowly changes its light level to level of the sector in the other side of the linedef. Bit of confussing, but i'm sure this is documented in one of the .txt files coming with BOOM (the same applies to MBF, Eternity and other boom-related source ports).


I didn't know that. that is f'ing cool.

__________________
I kill dead people.
Everyone should die.

Old Post 08-28-03 22:03 #
DEMOn is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gherkin
Travel Agent (call for special prices on Hell, Purgatory, Hades, and AGM's Bedroom)


Posts: 454
Registered: 10-01


Cool, tnx ;)

__________________
Doom Connector - Your first class ticket to hell online!
Doom Builder - The cornerstone for every map author!

Old Post 08-28-03 22:55 #
Gherkin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mordeth
Administrator


Posts: 1883
Registered: 05-00



NokturnuS said:
In BOOM (or MBF? Don't remember)also the sector behind the sector activated slowly changes its light level to level of the sector in the other side of the linedef.


It's a Boom feature, and inherited by 'next-gen' ports such as MBF and Eternity. The light level changes for -any- sector that is TAGGED similar to the door. Those non-door tagged sectors are not going to act like a door because the Dx trigger only affects the tagged sector on the 2nd linedef of the triggerline (that is, the actual door). The light change also works in conjunction with the 213/261 triggers.

Old Post 08-29-03 09:57 #
Mordeth is offline Profile || Blog || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 4613
Registered: 08-00


Lee *did* snazz up the effect in MBF, though ;) The light fading is much smoother than it was in BOOM.

Old Post 08-30-03 02:14 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03



Gherkin said:
I know ZDoom has both Boom support and Hexen support, but can they be used mixed? Can I make a Hexen map, use Hexen linedefs and in the same map Boom's generalized linedefs too?



No, you can't - at least not directly. When ZDoom loads a Doom style map it does a conversion into the Hexen format. In this process ZDoom maps the generalized Boom linedefs to types called Generic_Ceiling, Generic_Floor and so on. There is really no need to do it in such a complicated way with the linedef parameter system Hexen and ZDoom have. You have all the functionality of Boom if you make a Hexen map for ZDoom but you'd have to do it differently (and more intuitively IMHO).

Old Post 08-30-03 08:04 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 11:30. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Quick Boom question

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory