cyber-menace
Forum Regular

Posts: 922
Registered: 03-03 |
Now as for the enemy specials... dtca's 16th map shows exactly what you can do when you think advanced scripting. I used imps, chaingunners, hell knights, and cyber-demons to work in the same fashion as map07 except I made them execute a script instead of lowering floors, etc. This requires some advanced scripting, but there is an alternative method. The MAPINFO Lump has some easy to use features to make it work. All you need to do is add "map07special" without quotes to any map on your mapinfo lump. Just use Notepad or something to make the lump. You can add it to your wad via Deepsea, XWE, or any other Lump Editing program. They also have other enemies with different functions from Doom 1 that you can use too. For example,
code:
baronspecial
After every Baron of Hell on this level has died, a special action will be triggered.
cyberdemonspecial
After every Cyber Demon on this level has died, a special action will be triggered.
spidermastermindspecial
After every Spider Mastermind on this level has died, a special action will be triggered.
Note: Using the Mapinfo lump will make your map a Zdoom only map so this could prefent any further ideas with things like Doom Legacy and other source ports. That should help you out. If you have any further questions just click on the link I attached to MAPINFO.
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