Gokuma
picnic bench lord

Posts: 1975
Registered: 05-00 |
Yay, I found out how to use translucense in Strife. I only stumbled across it because of this. When I was running around in this converted level I noticed that practically everything was translucent. All the enemies, trees, bushes, and some things were translucent and Windows were super translucent. It turns out that the decimal value for flags of a linedef or thing determine whether it's translucent or not. Everything converted had a real high number for flags and to get rid of the translucense I had to enter 0 for decimal value and select the flags I want again.
Update: Adding 1000 to the decimal number for flags will give you translucense. Enemies start opaque and turn when they become aggressive, but I think a higher value might make them translucent all the time. It causes other weird behavior with things. Translucent Acolytes were actually infighting. Enemies don't normally infight in Strife the way they do in Doom. Normally in Strife they'll keep coming after you or begin coming after you when they're hit by other enemies no matter how much they're hit. With their thing flags set this way in the map, I think they might have started attacking each other when I provoked them. Some did come after me too. It was like a free-for-all. Then after some were dead, they stopped fighting and became opaque again.
Ok, adding 1000 to a thing's flags puts it on your side and translucent. I just had an inquisitor allied with me and fighting with an enemy inquisitor. And this is with a pristine strife1.exe, no hacks. Set a linedef's flags to 15476 and then adjust the flags how you want for it to be translucent. Time to update the Strife editing specs.
Last edited by Gokuma on 09-08-03 at 01:18
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