deep
as in Deepsea
Posts: 1066
Registered: 09-01 |
ShaneAmp said:
so how are textures scaled down?
You set the X and Y scale fields using either DeePsea or XWE.
For XWE, open your PWAD with TEXTURE1/etc click on the TEXTURE1 lump and you'll find it on the right.
For DeePsea, open your PWAD, press F7, select TEXTUREx edit and there it is on the upper left corner.
A value of 0 or 8 is 1-1 (iow no scaling)
A value of 16 is 2->1, iow 1/2 size = 2x the # of pixels close up
A value of 32 is 4->1
and so on. Value inbetween also valid. 1 to 7 is magnify, but practically speaking useless :)
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