Kaiser Posted February 2, 2004 This has been bothering me for a while now. Whats the difference between Doom and Strife's texture format? 0 Share this post Link to post
zark Posted February 2, 2004 Is there a difference? AFAIK the only difference is Strife's palette, and that's not a difference in the format. 0 Share this post Link to post
Graf Zahl Posted February 2, 2004 Deathman said:This has been bothering me for a while now. Whats the difference between Doom and Strife's texture format? The texture format is the same but Strife uses a compressed form of the structure that defines a single texture (Doom had some unused fields in it. Here are the respective definitions from ZDoom's source. I hope they can help you. typedef struct { short originx; short originy; short patch; short unused1; short unused2; } mappatch_t; typedef struct { char name[8]; DWORD unused; short width; short height; byte columndirectory[4]; // OBSOLETE short patchcount; mappatch_t patches[1]; } maptexture_t; typedef struct { short originx; short originy; short patch; } strifemappatch_t; // // A wall texture is a list of patches which are to be combined in a // predefined order. // typedef struct { char name[8]; DWORD unused; short width; short height; short patchcount; strifemappatch_t patches[1]; } strifemaptexture_t; 0 Share this post Link to post