Blood Moon Posted February 5, 2004 I noticed the in Doom 2, doors open by bottom on up, I would like to now if it is possible to have them opening like doors in regular day life, A.K.A. they spin. 0 Share this post Link to post
Ichor Posted February 5, 2004 Yes, polyobjects. First used in Hexen, but now the source port ZDoom uses them, and many maps designed for ZDoom use them. Now for the obvious question: what ZDoom maps use polyobjects? Well, I can't think of any off the top of my head, but I'm sure someone else will come up with some. 0 Share this post Link to post
sargebaldy Posted February 5, 2004 Zort 9 does too.. well, that's one I overlooked for my top 5 list. 0 Share this post Link to post
Graf Zahl Posted February 5, 2004 Daedalus uses polyobject excessively. Other good examples are the KZDoom maps 0 Share this post Link to post
Searcher Posted February 5, 2004 You can simulate swinging doors in regular old vanilla Doom2. I have used them, and seen them used in a number of maps and megawads. Tutorial here: http://www.doomworld.com/tutorials/fx11.shtml They aren't all that hard and look good. I used them in BndAlyR.wad, and remember them being used in Requiem.wad among others. edit: 500th post. 0 Share this post Link to post
sargebaldy Posted February 5, 2004 yeah, requiem map03 was the first place i saw that used. 0 Share this post Link to post
Ty Halderman Posted February 6, 2004 Graf Zahl said:Daedalus uses polyobject excessively. <sensitive subject="Daedalus"> Excessively or extensively? </sensitive> :) 0 Share this post Link to post
Fredrik Posted February 6, 2004 There's no way you can have TOO many of them :P 0 Share this post Link to post
Graf Zahl Posted February 6, 2004 Ty Halderman said:<sensitive subject="Daedalus"> Excessively or extensively? </sensitive> :) In Daedalus's case I'm inclined to say 'excessively'. I have never seen so many polyobjects as here. ;-) (Just kidding, of course :-P) Of course I meant extensively. Sorry, this stuff can happen if English is not your first language... 0 Share this post Link to post
Ty Halderman Posted February 6, 2004 Graf Zahl said:this stuff can happen if English is not your first language... Trust me, it (and worse) can happen when it is one's first language too! I'm embarrassed at how few (non-programming) languages I speak at all, much less fluently. 0 Share this post Link to post
The Ultimate DooMer Posted February 6, 2004 Fredrik said:There's no way you can have TOO many of them :P You certainly can't - one of my maps has over 60 polys in... 0 Share this post Link to post