Fletcher` Posted February 15, 2004 Is it possible to edit different aspects of the ultimate doom intermission screens through zdoom? Where the 'You Are Here -->' signs can point to (including the blood splats that tell which level's been completed.) How many places said signs can point to what animations to use, and where to put them? I know this is possible in Edge, but that doesn't help me. 0 Share this post Link to post
Sphagne Posted February 16, 2004 You can make special intermission levels made just for information, using ACS and custom fonts and so on... 0 Share this post Link to post
Fletcher` Posted February 16, 2004 I was trying not to do it with acs, as I have no way of editing scripts. 0 Share this post Link to post
Sphagne Posted February 20, 2004 For Zeth: I would use the *dos* editor of my choice and compile it with ZDoom ACS compiler and insert the lump with a wad manager program. For other editors, you can use a similar process. ;) 0 Share this post Link to post