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Fletcher`

intermission

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Is it possible to edit different aspects of the ultimate doom intermission screens through zdoom?

  • Where the 'You Are Here -->' signs can point to
    (including the blood splats that tell which level's been completed.)

  • How many places said signs can point to

  • what animations to use, and where to put them?
I know this is possible in Edge, but that doesn't help me.

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You can make special intermission levels made just for information, using ACS and custom fonts and so on...

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For Zeth: I would use the *dos* editor of my choice and compile it with ZDoom ACS compiler and insert the lump with a wad manager program.

For other editors, you can use a similar process. ;)

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