Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > wadauthor
 
Author
All times are GMT. The time now is 23:35. Post New Thread    Post A Reply
Stitches
Mini-Member


Posts: 65
Registered: 06-01


ok, i have some questions:
1. I use the check map and it comes up with numerous "invalid tag" errors when i use tags, how do i get rid of this without undoing my work?

2. Ok I use a switch to open up a door in e2m1 of my current project, and I put the sector tags in, im not sure if i did it correctly, i put the sector # of the door into the sector tag. And before i did it the switch and door worked but the ceiling drops, so I tried the sector tags and now it doesnt even work now.

Old Post 08-29-01 23:56 #
Stitches is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeePTeam
Junior Member


Posts: 127
Registered: 05-00



put the sector # of the door into the sector tag

Mmm, nobody reads the help. Both WA and DeePsea clearly explain this (probably DOOMCAD too), but here goes:

The "tag" is not related to a sector number, nor any other object in the level. It's a number that is paired between a linedef and a sector. (I'm going to assume you know these terms.)

So what you do is put a "tag" on the linedef and you put the SAME "tag" in the sector. It just has to be the same number. That connects the linedef to the sector in terms of telling the "action" on the linedef (called a special) where to lower, raise, squish, burn, a sector.

Doors are made with "0" height. Look at existing levels to see how they are made and read the help. WA is a bit clumsy to use as a "detective" for learning since the feedback is only partial.

It pays off to take some time to just browse the help stuff. Especially take the time to go through any sample levels that have explanations (hint).

PS: A sector is NOT an area - it's just a height reference.

Old Post 08-30-01 01:42 #
DeePTeam is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 23:35. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > wadauthor

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.