DeePTeam
Member
Posts: 127
Registered: 05-00 |
put the sector # of the door into the sector tag
Mmm, nobody reads the help. Both WA and DeePsea clearly explain this (probably DOOMCAD too), but here goes:
The "tag" is not related to a sector number, nor any other object in the level. It's a number that is paired between a linedef and a sector. (I'm going to assume you know these terms.)
So what you do is put a "tag" on the linedef and you put the SAME "tag" in the sector. It just has to be the same number. That connects the linedef to the sector in terms of telling the "action" on the linedef (called a special) where to lower, raise, squish, burn, a sector.
Doors are made with "0" height. Look at existing levels to see how they are made and read the help. WA is a bit clumsy to use as a "detective" for learning since the feedback is only partial.
It pays off to take some time to just browse the help stuff. Especially take the time to go through any sample levels that have explanations (hint).
PS: A sector is NOT an area - it's just a height reference.
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