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Lutrov71
That 1024 guy


Posts: 1315
Registered: 12-03


Do you people sketch or plan out your map before you make it or do you just use your imagination and do it off the spot?

Old Post 06-14-04 04:12 #
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Darkstalker
Should be mapping


Posts: 1107
Registered: 12-01


I never draw anything unless it's a complicated structure that I can't focuse on. Usually I plan 5 mins ahead before mapping what I want or I just put random stuff in and modify it to my taste.

Old Post 06-14-04 04:28 #
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Oh No Its Kyle
Ban-o-Meter in the RED


Posts: 243
Registered: 06-04


I rough sketch

Old Post 06-14-04 04:44 #
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Doom Dude
Senior Member


Posts: 1171
Registered: 12-00


I don't sketch often but when I do, it helps a lot in designing. I plan on doing it more often once I get some of my current stuff finished.

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Old Post 06-14-04 13:09 #
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PumpkinSmasher
Junior Member


Posts: 163
Registered: 06-03


I made a sketch once, but I never took the time to turn it into a Doom map. Maybe I'll go find that sketchone day and see what the map looks like. Usually I just play around in the editor until I like something.

Old Post 06-14-04 15:16 #
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Epyo
Dude


Posts: 2921
Registered: 06-02


Each room is mapped out in my head first. The whole level is not.

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Old Post 06-14-04 15:19 #
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DooMBoy
Heh
(but Stupidity still cannot be concealed)


Posts: 8115
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I do everything mentally. Except the actual mapping that is. :P

Old Post 06-14-04 16:03 #
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Nmn
Man of Rone


Posts: 2107
Registered: 08-03


I usually sketch the level out on paper (whole Waste Site was sketched first) later it was mapped, but sometimes I just slap together cool rooms and outdoors. Sketching is good because You can loose some good ideas sometimes.

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Old Post 06-14-04 18:32 #
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Psyrus
Member


Posts: 266
Registered: 07-02


I used to sketch out maps once. I really had no choice since I had no computer, a copy of Doom(2), or an editor. This was over four years ago by the way.

I still have a binder full of those map sketches. There are nearly 40 of them in total...all rather crude, and the layout is as linear as you can get. A couple of them I have successfully converted to actual levels, one of them being incomplete. I haven't touched it in almost a year now. I wouldn't mind sharing what I have on it so far if I could just find the thing...

Anyway, I don't sketch anymore. I just make them out on the editor sector by sector and await ideas and inspiration now.

Old Post 06-14-04 20:41 #
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EarthQuake
9.5 on the Richter!


Posts: 2745
Registered: 05-03


Occasionally I do draw out what my maps' basic layout might look like, but most of the time I go on mental images of what i want it to look like and try to recreate that to the best of my ability.

On a similar topic, I print out copies of my maps and keep them in a folder no matter how shitty they are. I've got some 100 or so map printouts of partial or whole levels, many of them which are 5-6 years old. Sometimes they prove to be helpful in bringing to life retired ideas that at the time were not possible to recreate.

Old Post 06-14-04 22:11 #
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blod
Mini-Member


Posts: 73
Registered: 08-00


I sketch a lot, like a hog. Why still there is no directory for them at the idgames archive? Feel the power of sketches - they're port-independent, fast in production, no editors needed, helluva of feats (you can draw almost anything within a pair of minutes). Megawads weekly, yea... Just an idea :)

Old Post 06-21-04 09:30 #
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cyber-menace
Forum Regular


Posts: 922
Registered: 03-03


I've developed myself into sketching out every map. This allows for me to get a feel for how the map will flow before I start making it. I use very complicated sketches with all the monsters and things and the like labeled and insterted into the appropriate places. The only thing I don't really sketch out are the ceiling and floor heights, the lighting, and the textures. I use grid paper where I consider the grid 64*64. I also add in little bits of detail after mapping the whole thing of course.

Old Post 06-21-04 15:14 #
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Spike
Team Future has a new Giger-esque in the works


Posts: 2565
Registered: 04-02


All the bloody time, both 2d and 3d perspectives.

Old Post 06-21-04 15:19 #
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Vile1011
Junior Member


Posts: 212
Registered: 06-03


I couldn't map by sketching. What if I came up with a really cool structural plan halfway through mapping which totally messes up the original plans? Often I have no idea how the level will turn out until it turns out, and that makes it much more enjoyable to me.

Old Post 06-22-04 01:55 #
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MasterOFDeath
Member


Posts: 577
Registered: 03-04


I don't sketch. I tried it once and I hated it. What I do is just make up as I go along, make a "room", add details, and move along, planning ahead a bit at times.

Old Post 06-22-04 03:19 #
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Use3D
Forum Legend


Posts: 4456
Registered: 04-02


Many of my old maps are drawn out, I was able to score huge sheets of graph paper from a friend of mine years ago.

Old Post 06-22-04 03:24 #
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DaniJ
Senior Member


Posts: 1740
Registered: 08-03


Yeah I rough out a series of vistas and plan out how I want the gameplay to progress ie:

3d Sketch of entry area
1) Show player the objective of the map, make it unreachable.
2) Force player to make a decision between two routes, close routes once chosen.
3) Spring a surprise on player by tempting them with a goodie.
4) Once beaten open a path to the next area.

3d Sketch of area 2

etc...

Old Post 06-22-04 14:42 #
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insertwackynamehere
The Chewbacca defense gone nightmare


Posts: 3028
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Many of my ideas come from dreams I've had that take place in doom :P

Old Post 06-22-04 16:07 #
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Xenaero
Not DD_133


Posts: 659
Registered: 02-04


No. Thought about it. But I do everything carefully in my head. I focus my brain power on main layout, then add deatials all at once. It works for me.

Old Post 06-23-04 02:04 #
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Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


Posts: 887
Registered: 06-04


While none of mine come from drafting, my next map will. The reason in doing so is it causes no block and gives you time to decide where you want detail and such. If you got a good layout and design drawn on that paper, you could map that out in probably two days. Then add in more to the map to make it even better. Plus your nodebuilders won't mess up on you!

Old Post 06-23-04 02:36 #
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Lutrov71
That 1024 guy


Posts: 1315
Registered: 12-03



insertwackynamehere said:
Many of my ideas come from dreams I've had that take place in doom :P

I wish I dreamed about Doom!

Old Post 06-23-04 05:04 #
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Psyrus
Member


Posts: 266
Registered: 07-02



insertwackynamehere said:

Many of my ideas come from dreams I've had that take place in doom :P


Lutrov71 said:

I wish I dreamed about Doom!


Heh. Been there...

It's actually quite interesting because most of the time they're about maps that you, or more accurately nobody, has seen before. Consider yourself lucky if you happen to remember enough to start building parts of it. It's kind of scary...

Old Post 06-23-04 08:34 #
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Dron
Senior Member


Posts: 1186
Registered: 01-04


I get an idea from somewhere then I build as I go. I rarely sketch

Old Post 06-23-04 11:11 #
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Starweaver Blue
Newbie


Posts: 5
Registered: 07-04


Hm. I'm a partially non-linear creator in pretty much everything I work with, and I don't plan ahead much. The only map I've sketched out on paper is the shinamori mansion in my first novel in progress, though ... I'll probably use it for a 3d game at some point. (It's huge, and has a convienent undeground spaceport -- actually, it might make a good first hub in my current idea; it would also make for a more resident-evil flavor of doom.)

I do like having maps of things; in writing, they're likely to come in the middle rather than beforehand though, and in mapping, er, it's the whole point ;).

Old Post 07-18-04 09:48 #
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deldelda
Invisible Platforms = Where?


Posts: 385
Registered: 07-02


I dream about doom very often ... I play it every day, so I guess I have the full right to dream about it at night.

Sadly, the levels I dream of are room-over-room, heavy-scripting genius pieces, with architechture that mentions Deus Vult.

Sadly, my programming skills BLOUE.

And, on-topic - I never sketch ... ever.

Old Post 07-18-04 16:02 #
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