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ViperBoy
Junior Member


Posts: 178
Registered: 10-00


Hi!

When I define a color remap (for example the "skin_blue") for imps, I do so, and nothing happens. They just stay brown. Why ?

Old Post 09-03-01 20:21 #
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Old Post 09-03-01 22:14
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Katgut
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The color remaps are a set of lookup tables that changes colors in frames over to palette entries.

The SKIN_* remaps remap flesh tones.

Imp brown is not in the flesh-tone range.

A util to produce new color remap tables would be muchly appreciated.

Old Post 09-04-01 07:13 #
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deathz0r
Bitch fuckin' stole me chaingun!


Posts: 3617
Registered: 01-01



The color remaps are a set of lookup tables that changes colors in frames over to palette entries.

The SKIN_* remaps remap flesh tones.

Imp brown is not in the flesh-tone range.
is the flesh tone (basicly) red? i guess it'll be useful for gibbing or blood.

Old Post 09-04-01 08:28 #
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Old Post 09-04-01 13:33
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ViperBoy
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Can you help me find that util Fanatic ? I don't think that TnT site is very eye-friendly, and it's hard for me to find out where I need to click

Old Post 09-04-01 18:04 #
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Katgut
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Katgut: grab the colormap creator from the BOOM utils at teamtnt.com, that is the best one around I think.


Whoops, didn't realize that they are basically regular colormaps. Duhhhhhhhhh... :-)

Old Post 09-05-01 10:13 #
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ViperBoy
Junior Member


Posts: 178
Registered: 10-00


Fanatic > I forgot the most important detail:
I'm using Edge 1.26...
Can you tell me how to do new colormaps (I assume i have to use colmap.ddf or whatever it's called) ? or is there some tutorial I didn't see ?

Old Post 09-16-01 18:12 #
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