Nmn
Man of Rone

Posts: 2107
Registered: 08-03 |
Sigh...Try it differently. Either make a 1024 graphic and import it into the wad (XWE can) and then make the sky of it, or, import 4 graphics 256 per each (just what You did) and...
Don't make 5 textures, just the sky1 with the combination of 4 patches. Put the 4 parts of the sky into the patch names list (xwe->right click on graphic->add to patch names). Now, go into the texture 1 lump and create Your sky (sky1, 1024 width,out of the patches You just added to patch names list).
But importing a 1024x256 graphic and -> add to texture is easier. Did You name Your sky texture rsky1??! Change name to sky1 in the texture 1 lump, rsky1 is the name of the patch, not the sky texture. Your sky patches don't have to have names like sky1A, sky1B... For example, go into the texture 1 lump and find the sky1 texture. You can make the texture out of any patches, even bricks o_O but what is important that Your sky texture is named sky1.
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