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Epyo
Dude


Posts: 2921
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Man, it can't be done. I give up. Sky just adds so much coolness to a level.

Anybody here ever done it?

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Old Post 06-26-04 16:23 #
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boris
meow


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I think it's impossible to make maps without at least one sky sector :P

Old Post 06-26-04 16:30 #
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Fredrik


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E2M2, E2M4, E2M9, E3M7, MAP04, MAP30 and MAP31 were all made.

Old Post 06-26-04 16:37 #
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boris
meow


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Fredrik said:
E2M2, E2M4, E2M9, E3M7, MAP04, MAP30 and MAP31 were all made.

REOLLY!"?!?!?" WOWZERS!!!!111eleven

But that's still rather few maps. I guess adding a sky to a map makes it more believable, after all we're used to seeing a sky (at least some of us ;)

Old Post 06-26-04 16:55 #
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The Ultimate DooMer
(former) /newstuff Chronicler


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I've made plenty of underground maps. (with plenty more to come)

Old Post 06-26-04 22:20 #
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Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


Posts: 887
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I swore to myself I wouldn't make an outside area on one of the deathmatch maps I made for The 7th dimension mappack. Every one of them has a sky sector, and a sky area that you can roam around in except for nuke, that one is just view.

Old Post 06-26-04 22:27 #
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Psyrus
Member


Posts: 266
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I actually like those vast, dark, cavern/chasm/underground temple maps. They actually add a sinister mood and/or atmosphere to certain projects. Usually if I see a sky in a map that starts off looking like something above, I'd be like "Aw, man...I thought this was supposed to take place several feet/miles below the surface", but again those kind of maps don't always have to be without some outside area(s).

Old Post 06-26-04 23:21 #
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deathbringer
Post invalidated by first word being "uhhh"


Posts: 3497
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uhhhhhhhh

My first map had no sky, it had water on the ceiling

In my old wad, "Anarchy doom", one level was meant to be set in daytime, but that level would have had a night sky, so i changed the blood texture to 'rolling clouds' and used that, it sort of counts as sky thouh i suppose heh

Hm, and the ants nest levels in bughunt have no sky..oh, wait, actually the first one does...

Hm, i should try making a map with no sky one day, see if i can do it hehe

Old Post 06-27-04 00:21 #
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myk
volveré y seré millones


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Some of the maps in Icarus use scrolling textures to make a "sky" for a moving space ship. These don't use standard skies.

Old Post 06-27-04 00:25 #
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Use3D
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I've made many maps without sky.

Old Post 06-27-04 00:45 #
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Ichor
The Mysterious Red Square


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I've made a few maps with no sky. Generally they were very dark and deep underground.

Old Post 06-27-04 00:53 #
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The Falcon
Banned


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hm............sky just adds so much depth and realism to a level.

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Old Post 06-27-04 02:27 #
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Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


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Does void (not cyb's) count as not having a sky?

Old Post 06-27-04 02:32 #
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DooMBoy
Heh
(but Stupidity still cannot be concealed)


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I made a map or two without a sky.

Old Post 06-27-04 05:11 #
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Epyo
Dude


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Amaster said:
Does void (not cyb's) count as not having a sky?


Nah half the map is a sky.

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Old Post 06-27-04 06:21 #
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Amaster
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Yeah but it's black :P

Old Post 06-27-04 06:50 #
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Fusion
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Map03 of the boothill series made great use of using no skies.. for it's time anyway..

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Old Post 06-27-04 10:33 #
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Ed
Senior Member


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Something about seeing a sky sector with parts of the building's structure leading off to where the eyes can't see add a bit of an outside world effect. Iv'e made maps without a sky, they wern't very good :)

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Old Post 06-27-04 20:52 #
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Tormentor667
Senior Member


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Well, I don't think that a sky itself is needed to aquire more environmental believeness (some anglistic student will kill me for that word ;))

Just think about using skyboxes which don't represent a sky ;) (for example parts of a cave or something like that ;))

Old Post 06-28-04 20:23 #
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The Ultimate DooMer
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deathbringer said:
My first map had no sky, it had water on the ceiling


Undersea.wad?

Old Post 06-28-04 22:53 #
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Grimm
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Heh I doubt it.

Old Post 06-29-04 00:18 #
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Dron
Senior Member


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The Ultimate DooMer said:


Undersea.wad?

IIRC undersea.wad (doom1) DID have the sky showing.

Old Post 06-29-04 00:28 #
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Jayextee
Darth Jrrr


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It all depends. If working with Vanilla Doom, you could use an all-black flat (Or whatever colour your colourmap fades to) instead of a sky will give you one REALLY misty/dark/whatever level in the middle of a load with skies if you wish. Like all things editing, it just depends on you as a person, and your application of creativity within constraints. However, even though this isn't using a sky per se, it's using the *suggestion* of sky...

Personally, I think that doing the opposite is also restrictive -- using too much sky. However, the same can be said; it depends *how*... sky sectors can be used for so much more than just sky, if you're prepared to experiment, for example, use a rocky patch as a sky (Maybe have it fade to black at the top of the graphic) for that "Oh my gawth isn't this a large cave?" feel, or skies can be used creatively, as reflections in windows (Better with BOOM translucent linedefs for windows)...

When all's said and done, it's all down to the artist what he does with his/her artform, IMHO ;)

Old Post 06-29-04 17:43 #
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Fredrik


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Jayextee spoke
!

Old Post 06-29-04 17:48 #
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deathbringer
Post invalidated by first word being "uhhh"


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uhhhhhhhhh


The Ultimate DooMer said:


Undersea.wad?



Heh, no, i wisely didnt release that wad, or my megawad "Doom london: 2666", I didnt know how doom editing worked and what i was actually doing was modifying the iwad (and i was wondering how my "doom london graphics" where "merging into" all the other wads, i guessed it must have been something to do with "Dos-based command lines" heh. Also i didnt know that the data was contained in a wad file, i was planning on uploading the doom legacy executable thinking if people ran that it would play my wad...

Hm, come to think of it, the only things ive ever put in the archive are bughunt.wad and trafficcontrol.wad, maybe i could upload what i have of 'insanity please doom' one day, the dehacked work is quite cool if nothing else, and my awful map based on my school with random texturing and kingpin sound effects...

Last edited by deathbringer on 06-29-04 at 19:26

Old Post 06-29-04 19:20 #
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Jayextee
Darth Jrrr


Posts: 321
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Fredrik: Yeah, I spoke. Been lurking for about a month, actually. Didn't know whether to get involved again or no... and then a friend of mine asks me to learn him how to make Doom levels, so the ball starts rolling again... shame my computer is broken for the moment, but it's just a temporary setback really.

And yes, I'm working on a map, but I don't know whether it'll go any farther than that.

Old Post 06-30-04 15:11 #
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notadoomer
Warming Up


Posts: 14
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I have made many without a sky texture, for example i made a 5\6 level wad with only one sky sector in all i believe. it was caves so it would have been where he fell in. The bottom line: IT IS POSSIBLE

Old Post 07-11-04 14:23 #
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Lutrov71
That 1024 guy


Posts: 1315
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When I started Doom mapping I didn't even know how to make a sky. :)
But I think skies make Doom maps better.

Old Post 07-12-04 06:14 #
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chubz
Blackfish changed my title again


Posts: 299
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I prefer indoor maps.

But mainly because my mapping skills are so "sucky" or "n00bish" (however you wanna say it), it is hard for me to make a "good looking" outdoor area.

Sniff sniff.....

:(

Old Post 07-13-04 01:04 #
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NiGHTMARE
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One of my Gothic DM 2 maps had no sky, and the other one only had a small window.

Old Post 07-13-04 01:09 #
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