Jayextee
Darth Jrrr

Posts: 321
Registered: 10-00 |
It all depends. If working with Vanilla Doom, you could use an all-black flat (Or whatever colour your colourmap fades to) instead of a sky will give you one REALLY misty/dark/whatever level in the middle of a load with skies if you wish. Like all things editing, it just depends on you as a person, and your application of creativity within constraints. However, even though this isn't using a sky per se, it's using the *suggestion* of sky...
Personally, I think that doing the opposite is also restrictive -- using too much sky. However, the same can be said; it depends *how*... sky sectors can be used for so much more than just sky, if you're prepared to experiment, for example, use a rocky patch as a sky (Maybe have it fade to black at the top of the graphic) for that "Oh my gawth isn't this a large cave?" feel, or skies can be used creatively, as reflections in windows (Better with BOOM translucent linedefs for windows)...
When all's said and done, it's all down to the artist what he does with his/her artform, IMHO ;)
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