netnomad312
Forum Regular

Posts: 882
Registered: 12-02 |
You can easily fix these types of problems if you understand sector refrencing... that's something I didn't learn for months after I got WadAuthor, and I could never figure out how to fix any type of open-sector error. In linedef properties, look for "sector" (not to be confused with sector tag) and see what it says. If a line is one-sided it'll always have -1 on the back... if you have a one-sided line in the middle of a sector like that, you should probably MAKE it two-sided. To do that you have to give it a sector to refrence on the back, not -1... figure out what sector its backside SHOULD point to and put that in the "sector" box.
I dunno why it isn't joining the bed to the wall, but it may depend on how you're joining the objects. In a situation like this, just moving one line on the other may cause problems... even if it doesn't look that way. It may join the vertices but not the line itself, or something like that. Moving one line onto another one in a situation where it should theoretically join two lines at the same time would procude this (example: creating a door between existing rooms and then hooking it up). Problem is, you can't see a duplicate line at first, but you can if you move one of its vertices around a bit (you can just tell if something's wrong). Either way, you probably won't go wrong by joining the vertices instead of the whole lines.
Like I said, I didn't figure this out myself for several months, but... hey, it beats deleting and redoing everything. Plus knowing this lets you do things like multi-part sectors, as well as a few cool vanilla tricks.
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