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deep
as in Deepsea


Posts: 1066
Registered: 09-01



netnomad312 said:
I know what you're saying. What WA does not detect are self-refrencing lines... his bed lines were pointing to sector 1 on both front and back. This can be considered a problem, but it also saves me some grief when I want to make rising gates, laser bars and 3d bridges, so I'm not complaining about that.

I meant, once I fixed the problem of two-sided lines, changing them to one-sided, THEN it came up with that. And telling it to fix them set their backsides to -1 like they should be.


OK, but you doing the fixin and then running the check is quite a bit different from saying it fixes the original problem.

What's funny is that setting it to 1-sided should have deleted the sidedef (make it -1). IOW, that's a bug in WA :) [IOW, how can a line be 1-sided and have a "back sidedef"?]

Old Post 07-02-04 16:57 #
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netnomad312
Forum Regular


Posts: 882
Registered: 12-02


Exactly, that's why when you change it to one-sided WA picks it up. I never said it totally fixed them at first.

Old Post 07-02-04 17:31 #
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deldelda
Invisible Platforms = Where?


Posts: 385
Registered: 07-02


hey hey, thanks ppls. My beds are now glitch-free, and all is well in the city of ...


thanks.

oh and I updated the link so if you wanna see my room and my sister in law's room glitch free, feel free to download. Of course, it's geoshitties, so i cannot ensure you will be able to. :)

Old Post 07-03-04 03:07 #
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