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Vile1011
Junior Member


Posts: 212
Registered: 06-03


Is there any way to spawn a rocket explosion in ZDoom? I need things to blow up dammit! Since the rocket explosion(or any explosion for that matter) isn't an actual thing, and doesn't have a thing number in zdefs.acs, I have a feeling that this will be impossible unless I make a new sprite. Or is it?

Old Post 06-30-04 05:57 #
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deathbringer
Post invalidated by first word being "uhhh"


Posts: 3497
Registered: 04-02


uhhhhhh

I dont know much aboutn zdoom editing, but doesnt a DECORATE lump let you make new things? if it does, make a 'barrel' that explodes instantly (with rocket explosion frames), an spawn that

Old Post 06-30-04 08:56 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03


Try that in DECORATE:

code:
ACTOR Explosion : Rocket { Spawn Parent Death SpawnID 200 }


In the ACS script:

#define T_EXPLOSION 200

and then use that with Thing_Spawn or whatever you use to spawn the object.

Old Post 06-30-04 09:13 #
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Mordeth
Administrator


Posts: 1883
Registered: 05-00


I use explosions a lot in my levels. For this I made a special explosion sprite that I can spawn anywhere I want. It's easy to make... basically a barrel (with different graphics) that goes into its death frame when awakened.

Old Post 06-30-04 10:06 #
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Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00


I've had something similar like that in my Dsv5 wad of map08 in the cave area. I had a hanging corpse thing with a blank sprite, and its seestate is the rocket explosion.

Experiment with Decorate or Dehacked and go with the one that works best.

Old Post 06-30-04 11:15 #
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Vile1011
Junior Member


Posts: 212
Registered: 06-03


Awesome, I asked a question and it actually got answered! Free beer for everybody!!!

Old Post 06-30-04 21:01 #
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Bashe
Forum Staple


Posts: 2066
Registered: 11-03


BEER! LEIK OMG BEER!

GIMME GIMME!!!

Old Post 06-30-04 21:29 #
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Mogul
Senior Member


Posts: 1577
Registered: 01-01


You misspelled "like."

haha

Old Post 06-30-04 23:54 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4449
Registered: 03-02


What I normally do is spawn a rocket next to a wall (with Thing_Projectile), and it blows up without you even seeing the rocket. (looks primitive now, doesn't it?)

Old Post 07-01-04 02:34 #
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MasterOFDeath
Member


Posts: 577
Registered: 03-04


Wouldn't that leave an ugly rocket mark on the wall? Using a decorate projectile is better.

Old Post 07-01-04 09:16 #
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Epyo
Dude


Posts: 2921
Registered: 06-02


Well I'm sure the wall disappears after the explosion. That's what walls like to do.

__________________
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Old Post 07-01-04 16:09 #
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Ultraviolet
933-phunk-5up4h-94n9574


Posts: 3241
Registered: 03-02


I knew a guy who was working on a level where he wanted an area to look like it had seen heavy combat. This was shortly after decals became available in ZDoom. He spawned rockets at random angles from the center of the room in order to create the decals. It was then that I linked him to Boris' decaldemo wad... kekeke. (Richo Rosai, "A Warm Place.")

Old Post 07-01-04 19:19 #
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