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SirBardCat
Junior Member


Posts: 147
Registered: 06-04


ok why the hell isn't doom builder compiling my scripts, OR recognizing fragglescript? The "compile" button in the script editor isn't even highlighted. I dunno, maybe it doesn't support FS. That would be gay.

Last edited by boris on 07-04-04 at 09:56

Old Post 07-04-04 08:21 #
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boris
meow


Posts: 3743
Registered: 05-00


"goddamintishfsdfka" isn't a good topic!

Old Post 07-04-04 09:55 #
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Quasar
Moderator


Posts: 4613
Registered: 08-00


FraggleScript isn't a compiled language, it's pure interpreted. The source of your script has to be inserted as mapinfo into the header of your level. I don't know how Doom Builder handles that. The compile option would probably be for ACS.

Old Post 07-04-04 21:17 #
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CodeImp
Moderator


Posts: 1461
Registered: 12-03


heh, I received the same question in my mail today (same guy?), so ill give you the same answer;

FraggleScript (FS) doesnt need to be compiled, the engine reads and executes directly from the source code. Only ACS needs to be compiled in order to work.

Old Post 07-04-04 21:54 #
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SirBardCat
Junior Member


Posts: 147
Registered: 06-04


ok, so after writing my fragglescript, i just click close on the scripting thing, and i'm done, correct? i can't seem to get my scripts to work for anything and its driving me crazy.

Old Post 07-06-04 07:04 #
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Planky
Senior Member


Posts: 1128
Registered: 12-02


Can you post your script that your trying to get working?

Old Post 07-06-04 07:17 #
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SirBardCat
Junior Member


Posts: 147
Registered: 06-04


Agh. All this time it was just because I left out ";" at the end of the include things.h line.
thanks for the help, guys.

Old Post 07-07-04 06:17 #
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Nanami
not a woman


Posts: 2655
Registered: 07-02


*sniff* It's threads like these that make me enjoy getting up at 6:30 to go to Data Structures.

Old Post 07-07-04 07:16 #
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Shaviro
Team Future Chief


Posts: 10618
Registered: 06-00


heh.
I think we might as well just wrap this one up.

Old Post 07-07-04 09:11 #
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