Orbis
Green Marine
Posts: 37
Registered: 03-04 |
Hello. I've been doing some experiments to give mappers more visual effect possibilities to put in their wads, to put it simply, that actually use HOMs to the mapper's advantage. So far, two effects I achieved were 1. a much simpler way to make a shadowcasting lightbox. What I mean is, the ceiling light level oscillates while the floor remains at a constant light level, using HOMs, and 2. (based on the previous one) a crate which casts a shadow on the floor, but not the ceiling. Both are, aforementioned, quite easy to achieve. It's similar to Ultimate Doomer's simulated "instant spawning monsters" (seen in Fragport and Shadowcaster) effect; lowering the floor (or raising the ceiling) of a sector below/above the player's eyeseight, while the HOM produced covers up the "true floor/true ceiling" and produces a fake floor/ceiling. I'm twiddling around with different prototype effects as I type this, so more to come.
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