Orbis
Green Marine
Posts: 37
Registered: 03-04 |
I've heard of the 2-byte limit on everything- ZDoom solved most of it, except for 64k sidedefs (or was it linedefs? INS). Maybe this could be a step towards solving the 64k linedefs/sidedefs problem. I mean, they say that the .WAD extension can't handle anything over 2-byte signed (or in ZDoom's case, unsigned) values for all the self-imposed limits. And another thing somewhat related to this is that it can read DoomEd4 files (the version that builds wads almost entirely different from regular ones), so this little "hole" in ZDoom could help along the solution to that problem. And what I mean by "entirely different from regular ones," I meant that it builds nodes using different structures than the normal Doom(2) wads seen around today; such as TAG DESC (segment triggers stored in here instead of in linedefs and sectors IIRC), THINGS P (not so sure about this one, doesn't read correctly in XWE), SEGS EFS (also doesn't read properly), and NODES RS. Do you get what I'm saying here?
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