CodenniumRed
Member

Posts: 283
Registered: 06-04 |
I know this has been done before, but I need a step-by-step tutorial on how to import Heretic textures into a custom HeXen wad. I can't figure it out for the life of me. I'd like to export both some Heretic textures and HeXen textures to .bmp files or something as well, in order to add modifications such as ice or fire to the texture before putting it in HeXen. How would I do things in the proper palette bounds? I'd like to nab some HeXen 2 and Heretic 2 textures as well, if possible.
I have photoshop. I tried my hand at XWE, seemed promising but it crashed alot. Couldn't load up one of my levels with it anymore, it suddenly quit out of the program after working for it at first. ><
The tutorial would have to be very specific... load Heretic wad, double-click here, etc etc.
Would such new textures 'replace' old ones? Do they have to be the same size? If I do this in Wintex or whatever, will I be able to see the new texture when I use DooM Builder (or, if it replaces the old, at least will I be able to use the old texture in DooM Builder but then see the new replacement in-game)?
Keep in mind that this is intended to work with Vanilla HeXen.
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