Nmn
Man of Rone

Posts: 2107
Registered: 08-03 |
Do You mean making hi-res sprites for Doom? That's not a bad idea, tough some people like them pixelated. Also, the people behind the model packs (Abbs, DaniJ) are trying to do the thing-make doom monsters hi-res, except with models, not sprites, but other people don't like models, and so on (You can't satisfy everyone).
Now, to make the sprites, ID used real models made of clay or something like that (in the latter time companies that wanted to have sprites for games used 3d modelling softwares to create 3d digital characters and then rendered them to make sprites-Raven did that for both Heretic and Hexen as well as Midway for Doom64), other companies tried to make sprites out of human photos (digitalised sprites) like those in TekWar or ZombieDoom, but as we know, that wasn't the best idea.
ID's idea to make the sprites from models was better. They made the models, possibly one for each animation frame (as they were static) and photographed them from different angles to make rotation frames.
If You want to make those hi-res sprites Yourself out of the models it's simple, either obtain the models (I seriously doubt that) or get the photos of the models before they were resized to lo-res to fit into Doom's engine. I doubt Id has the photos as that stuff is about 11 years old. You could ask ID to photograph and scan the pictures of models, but I don't think they have the time.
My proposition is different-make those models Yourself (either in a 3d software, but make them hipoly, with somewhat 10000 polygons and render them to sprites, or in real life from clay or greenstuff, or whatever suits You best, tough that requires lot of skills, but again, there are so many tutorials on the net on that topic You should get up from the ground quick) and make sprites out of them, photograph with a digital camera and tweak in Photoshop. What You could ask Id for, are some pictures of those models they made, but not sprite frames, so You could have a reference while making Your replicas and get close enough to the masters' work.
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