Starweaver Blue
Newbie
Posts: 5
Registered: 07-04 |
Just went and poked my slope test map -- the sloping dosn't deform the textures on the walls of the affected sector at all, so you can just change the heights of the sectors to simulate the seams you'll have when the slopes are in place, allign the textures, and reset things.
Heck, now that I think about it ... my example uses a sector that is indistinguishable from the floor in the editor, and slopes it to the upper connect point. If you do the reverse, start high and slope to the floor, you may be able to just work on it as stands.
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