CodenniumRed
Member

Posts: 283
Registered: 06-04 |
I'm a bit closer, I can tell, but I still can't get anything to work. At least Im on the right track, thanks for the link. :)
I have the following script now in my HeXen wad which compiles without trouble:
#include "zcommon.acs"
script 1 (void)
{
DOOR_OPEN(const:11, 20);
}
But in-game, when the boss dies, I also get the error:
P_STARTACS ERROR: UNKNOWN SCRIPT 80
But I selected that from the list.
11 is the tag number of the door(s) I want to open, and 20 is the movement speed. The boss monster I've tried to put both the option 'H Script Excecute' (80) or 'H Script Locked Excecute' (83), along with arg0 = 1 (script1) and arg1 = 1 (map01), but the door doesn't open! I did exactly as the tutorial stated. They doors DO have their tags assigned; I've also tried just "common.acs" as well as "zcommon.acs" (though the latter is better anyway) in the script body itself, but nothing works. Anything I can change anywhere would be appreicated.
Last edited by CodenniumRed on 07-20-04 at 07:09
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