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Captain Red
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Alright, I’m toying around with this idea… I want to add extra weapons to zdoom, but I also want to be able to pick them up in normal doom maps. So I want to know if it’s possible using decorate to get a map to spawn a fighters axe from hexen in place of a berserk patch.

If that is possible, then could I also spawn the clerics eye staff in place of a plasma rifle and have it use cells for ammo (i.e. so it and the BFG would share ammo?

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Old Post 07-24-04 15:45 #
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MasterOFDeath
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It would probaly be a bit easier to just wait for zdoom .64 and DECORATE weapons. :P

Old Post 07-24-04 22:15 #
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The Ultimate DooMer
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Captain Red said:
Alright, I’m toying around with this idea… I want to add extra weapons to zdoom, but I also want to be able to pick them up in normal doom maps. So I want to know if it’s possible using decorate to get a map to spawn a fighters axe from hexen in place of a berserk patch.

If that is possible, then could I also spawn the clerics eye staff in place of a plasma rifle and have it use cells for ammo (i.e. so it and the BFG would share ammo?



You can spawn a fighter's axe using spawnspot (provided you give it the graphics), but you can't change it's behaviour.

For the serpent staff using cells - you can't change the ammo type directly, but you can work around it using scripts. It involves a script that continually checks the amount of blue mana you have and changes the amount of cells you have to match it. I can give you a script for this (I have one which does this for rockets and flame orbs) but it is better to wait for 64, as you'll have a lot more freedom with the weapon and it'll be simpler to make, too.

To make it appear in your map, either spawn it in with spawnspot or create a fake pickup in decorate and have it run a script that gives you the new weapon.

Old Post 07-24-04 22:38 #
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Captain Red
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The whole idea is to avoid changing the map at all. oh well, thanks anyway.

Old Post 07-25-04 04:24 #
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