Jayextee
Darth Jrrr

Posts: 321
Registered: 10-00 |
ReX said:
In the case of fatal pits, their use might possibly be justified if the gameplay warrants.
I think you can justify fatal pits, if they're done correctly; namely that they're clearly marked, use a flat such as LAVAx to differentiate them from non-fatal pits, have the highest possible damage setting (For a relatively painless, quick expiration) and aren't actually designed to lure the player into them, but to force battle into designated areas; kind of the ultimate penalty.
In layman's terms; make them, but make them hard-ish to accidentally fall into.
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