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marky
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Posts: 61
Registered: 09-03


Hi all!
I'm working on a monster definition with the DECORATE lump (ZDoom).
Now I'm searching for a flag that prevents an actor being damaged by the weapons of other actors of its kind. Like the Imp's fireballs never seem to damage other Imps.
Can't find this flag in the Wiki.
Do you remember it?

Thanks,

Marky.

Old Post 07-30-04 14:28 #
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deathbringer
Post invalidated by first word being "uhhh"


Posts: 3497
Registered: 04-02


uhhhhhhhh

I think (from editing in EDGE which is a totally different port, but there you go), it is automatic, in fact there is probably a special flag to make it NOT happen, but by default it does

(Though this is only for fireballs, bullets hurt anything they hit)

Old Post 07-30-04 16:41 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03


As deathbringer said:
For projectiles it is automatic, for hitscan weapons and melee attacks not possible - the same as it always had been in Doom.

There are no flags to change that behavior.

Old Post 07-30-04 16:52 #
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marky
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Posts: 61
Registered: 09-03


ok. thank you!

marky

Old Post 07-30-04 18:34 #
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DarkknightXC
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Posts: 121
Registered: 05-02



deathbringer said:
I think (from editing in EDGE which is a totally different port, but there you go), it is automatic, in fact there is probably a special flag to make it NOT happen, but by default it does

(Though this is only for fireballs, bullets hurt anything they hit)



FWIW, The DDF flag that required to cause damaging from an attack used by given creature is ATTACK_HURTS.

Old Post 07-31-04 13:27 #
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