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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing

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Thread Thread Starter Replies Views Last Post Reverse Sort Order
ClosedNot so Inappropriate Hellbent 10 387
Closeddoor question oblivion 7 433
ClosedMisc. Stuff Kid Airbag 11 377
DUMB ClosedNeed some help getting started orcus666 3 340
ClosedExtracting Sounds, Textures ect. Doom II Guy 7 309
DUMB ClosedTexture problems Tarkus 2 367
HELP ClosedWintex Doom II Guy 4 398
QUESTION ClosedHoming projectiles Vegeta 1 341
DOOM ClosedAny good texture wads? Tarkus 13 359
YAY ClosedDeScriptED v1.5 beta released.... Kaiser 6 862
WTF ClosedWintex Woes mmnpsrsoskl 5 362
HELLO ClosedWindows vs. DOS Editors rchowrc 6 423
ClosedStupid Question about LMP's The Unseen King 9 335
QUESTION ClosedEdge 1.27 DDF question DarkStorm 3 319
HELP Closedgraphic engine design Doom-Child 3 343
HELP ClosedGL palettes... Spike 0 271
ClosedZDoom Map Editing MaTT [TiK] 7 464
HELP ClosedHow to remove lyrics from Midi files? Psychotron 12 1128
OLD ClosedMap Editor? Tarkus 19 511
HELP ClosedDoom's textures in Doom 2 scuzzy 13 560
ClosedQuestion about cutscenes (story line parts) Lightning Hunter 21 523
ClosedWinTex MaTT [TiK] 18 481
QUESTION Closedwhats randoom.exe? hypr 9 414
QUESTION ClosedLMPs to AVI? Lizardcommando 4 335
IDEA ClosedYet Another Editor Mockup Fredrik 4 394
Closedcreating new monsters with zdoom Mew251 16 483
QUESTION ClosedXP Home vs Dehacked Big_al 6 317
HELP ClosedDehacked hypr 17 527
QUESTION Closedgrid-size m0l0t0v 28 602
QUESTION ClosedACS S1 to SR mmnpsrsoskl 2 313
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