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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing

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Thread Thread Starter Replies Views Last Post Reverse Sort Order
ClosedMapper's block? ( 1 2 ) Tobester 39 1335
Closed.deh files pritch 6 414
ClosedHow to convince ZDooM to use more frames for barrel explosions loser 11 425
Closedhey i need music editor. Ezxariarch 1 709
Closedchanging the thing numbers with dehacked deathz0r 5 344
ClosedScript problem Darkstalker 3 313
Closedtextures not showing up in certain ports deathz0r 6 326
ClosedFog Darkstalker 2 322
ClosedThings number Darkstalker 2 348
ClosedRedefining cheat codes using DeHackEd in ZDooM loser 13 758
ClosedMusic SuicideVest 7 333
ClosedI need a bug fixer for my maps that doesnt do the following Ezxariarch 11 372
ClosedXTHEATER Demo level showing single textures over 256 tall deep 3 364
ClosedPortal teleporter for ZDoom boris 3 377
ClosedZDoom ambeint sounds. CyberMarine 5 1193
ClosedMaking the Maulotaur and... ArchonCyberdemon 1 392
Closededge 1.27 : question about 'side' tag in things.ddf ViperBoy 0 437
Closeda beginner to editing ( 1 2 ) Lost Soul 34 1057
Closeddiff editors InfraRed 3 318
ClosedI need help with Skulltag bot scripting... Rellik 2 633
ClosedDoom 2 Pallete Crizk 8 347
Closed1 Tester needed for a new series wink2cat 4 371
ClosedHappy New Year! loser 4 291
ClosedI'm very confused... Lazer 9 359
ClosedEvent when enemie die? Darkstalker 24 515
ClosedHexen/heretic sprites in doom? AdAmIzEr 5 2224
ClosedSound Problem CacodemonLeader 3 312
ClosedBatch files pilottobombadier 6 313
ClosedmystDOOM? sleepy_boy 7 392
ClosedTextures higher > 240 on a 2-sided wall deep 13 399
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