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Vile1011
Junior Member


Posts: 212
Registered: 06-03


I've decided that my corpses are missing something. Namely, they're missing a cloud of flies buzzing above them. Does anyone know where I could find such an animation? I doubt I could make one myself, as I'm not the patient type.

Old Post 08-04-04 19:54 #
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Ichor
The Mysterious Red Square


Posts: 6722
Registered: 07-02


Maybe you could add it to the gibs. Anyway, I think it's possible to add a few extra frames, then make a deh patch which delays the final gib frame by about a half minute (say 1000 tics instead of -1). Then refer to the new frames (gibs with a few flies buzzing around) which will loop continuously.

Old Post 08-04-04 20:13 #
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chopkinsca
Nothing


Posts: 1203
Registered: 10-02


I remember a demo wad for ZDoom features had 'swarming flies' sprites, but I forget what it was called or where to find it.

Old Post 08-04-04 20:31 #
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Nmn
Man of Rone


Posts: 2107
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chopkinsca said:
I remember a demo wad for ZDoom features had 'swarming flies' sprites, but I forget what it was called or where to find it.

Was it this:
http://doomworld.com/idgames/index.php?id=12032

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Old Post 08-04-04 20:35 #
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chopkinsca
Nothing


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Nmn said:

Was it this:
http://doomworld.com/idgames/index.php?id=12032



Yes, it was that.

Old Post 08-04-04 22:15 #
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Vile1011
Junior Member


Posts: 212
Registered: 06-03



Nmn said:

Was it this:
http://doomworld.com/idgames/index.php?id=12032



That's the right idea, but it doesn't look that good. Are there any others?

Old Post 08-04-04 23:38 #
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deathbringer
Post invalidated by first word being "uhhh"


Posts: 3497
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uhhhhhh

Don's challenge 1 (for EDGE) had buzzing flies, it was just a few black dots zipping around on random paths above a body, and a buzzing noise. The enemy randomly (but often) 'dropped' the flies when it died

Old Post 08-04-04 23:40 #
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psyren
Junior Member


Posts: 141
Registered: 01-04


Won't XWE rip into Quake2 files? (files - not flies!)

Old Post 08-05-04 01:47 #
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Darkhaven
Banned


Posts: 1127
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psyren said:
Won't XWE rip into Quake2 files? (files - not flies!)


Yes, but the Quake 2 flies are only particles, not sprites.

Old Post 08-06-04 09:40 #
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deathbringer
Post invalidated by first word being "uhhh"


Posts: 3497
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uhhhhhhh

Heh, yeah and youre just gonna copy-and-paste 'the flies' from quake 2 into doom and it will work

Old Post 08-06-04 10:46 #
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psyren
Junior Member


Posts: 141
Registered: 01-04


Well, yeah, if they were sprites and not particles,(as Darkhaven has said,) that is exactly what I would do.

No, you're right though. I'd prolly have to pirate someone elses Dehacked file and modify that to get it working even if they were sprites, (or learn to use that program myself instead of stealing from others.) Or use a port that has particle effects, or scripting. Not that I have any idea how to do this, but if I wanted flies I would find a way.

Last edited by psyren on 08-06-04 at 19:32

Old Post 08-06-04 19:24 #
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Darkhaven
Banned


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You know, you could probably find a way to fake the flies with ZDoom's "particle fountain" Things.

Old Post 08-07-04 12:54 #
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WNivek
Mini-Member


Posts: 59
Registered: 07-02


What engine is this for?

Eternity has a built-in Flies particle effect which can be assigned to surround a Thing. Great for already-dead corpses. Or you could give the effect to a new Thing, and have it be spawned by the monster's death frames.

Old Post 08-07-04 23:39 #
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