Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > scripting for zdoom
 
Author
All times are GMT. The time now is 12:07. Post New Thread    Post A Reply
epplegacks_zdoom
Newbie


Posts: 2
Registered: 09-01


Hey, I've been reading the tutorials for scripting in zdoom and I think I understand what's going on. EXCEPT that I don't get how to connect the script to the respective linedef or sector. If anyone could help me with this problem I would really appriciate it.

Now though I could create my wad with just text output scripts I would like to so more interactive things so if there is anyone out there who is skilled in scripting would like to contribute to this project you can contact me on MSN at epplegacks@hotmail.com (also my email address), on ICQ # 47894994, and on yahoo messenger under the name ecco666.

Even if your remotely interested in creating a wad that is very story-driven and think you can help don't be shy, pleze contact me.

Thanx all.

Old Post 09-13-01 02:54 #
epplegacks_zdoom is offline Profile || Blog || Email || Search || Add Buddy IP || Edit || Quote
ReX
Senior Member


Posts: 1743
Registered: 05-00



I don't get how to connect the script to the respective linedef or sector.
Which editor are you using? In WadAuthor you select (double-click) the linedef and the Map Object Properties window pops up. From the "Class" menu, select ACS; from the "Type" menu select the appropriate script type (e.g., ACS_Execute or ACS_LockedExecute); in the "Arguments" boxes, enter your script number, map number, etc.; if the linedef trigger is repeatable, check the appropriate box; and finally, from the "Activate" menu, select the type of action that will activate the script (e.g., player uses, player crosses, etc.)


I would like to so more interactive things
The Source Ports directory in CDROM.com is full of ZDooM maps with excellent scripts. I highly recommend Hell Factory by Tomi Rajala, NJTRAIN.wad by Nigel Rowand, and ACSstuff.wad by Tarin. There are many other good maps too.


creating a wad that is very story-driven
Check out Darkhour.wad (currently only available at DooM Center) for a story-driven wad.

Old Post 09-13-01 15:43 #
ReX is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
epplegacks_zdoom
Newbie


Posts: 2
Registered: 09-01


Thanx man I appriciate it. :)

Old Post 09-13-01 21:44 #
epplegacks_zdoom is offline Profile || Blog || Email || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 12:07. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > scripting for zdoom

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.