ReX
Senior Member
Posts: 1458
Registered: 05-00 |
I don't get how to connect the script to the respective linedef or sector.
Which editor are you using? In WadAuthor you select (double-click) the linedef and the Map Object Properties window pops up. From the "Class" menu, select ACS; from the "Type" menu select the appropriate script type (e.g., ACS_Execute or ACS_LockedExecute); in the "Arguments" boxes, enter your script number, map number, etc.; if the linedef trigger is repeatable, check the appropriate box; and finally, from the "Activate" menu, select the type of action that will activate the script (e.g., player uses, player crosses, etc.)
I would like to so more interactive things
The Source Ports directory in CDROM.com is full of ZDooM maps with excellent scripts. I highly recommend Hell Factory by Tomi Rajala, NJTRAIN.wad by Nigel Rowand, and ACSstuff.wad by Tarin. There are many other good maps too.
creating a wad that is very story-driven
Check out Darkhour.wad (currently only available at DooM Center) for a story-driven wad.
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