WildWeasel
Resident Castlevania Super-Fanboy

Posts: 2587
Registered: 07-03 |
From the last frame of the Mastermind's attack, set Next Frame to the PE respawn frames, change those frames so the Sprite Number and Sub Number are the same as the last frame, have a duration of zero, and continue on to the next unused frame until you're done. Then make the last frame refer where the original last frame used to refer. You get me so far?
Then add a BEX code pointer of whatever the Mastermind's attack pointer is, to each of the frames you used. There, it's done.
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