Jayextee
Darth Jrrr

Posts: 321
Registered: 10-00 |
Yeah, as well as the light level in the sectors affacted. I did a test to see if I could fake a metal grille that player would "walk" on, with some edited TEKGREN# textures that faded to black at the bottom, and the effect is quite nice in small doses, but onlt really at light levels lower than 144 -- otherwise it shows up too much where the translucent linedefs aren't visible.
Rest assured, I'll be playing with this quite a bit, until I can find a *really* good-looking way to implement the effect -- the metal grille, as I've stated, only looks good in limited doses, although I may actually work a "steel mill" type map around the effect; the fact that it requires darkness to look anywhere near convincing would make for some *great* contrast with bright lava in places.
However, I have an idea; Where the 260-linedefs stop "bleeding" into the floor/ceiling (Ceiling in this example...), the flat generally appears a lot brighter, so I thought, if you used an animated flat (Although it would require a lot of frames) with a *subtle* scrolling cloud over it (So it wouldn't really be noticable where the linedefs bleed), could you make a convincing enough sky window?
Just a thought, and I doubt it, but won't rule out the possibility; I have not the patience nor resources to test it though, else I would.
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