The Ultimate DooMer
(former) /newstuff Chronicler

Posts: 4449
Registered: 03-02 |
Scrollbit 4 uses the Boom method, where the linedef length is the speed. To make it work normally, use scrollbit 1. For directions, the 'zero point' is actually 128, so anything less than 128 goes west and anything more goes east. (same for north/south)
Scroll_Floor (tag, scrollbits, scroll/carry/both, x, y)
Your best bet is to use scripting, as scrolling is a bit easier there - the zero point is actually 0 (use minus values for west/south) have no limits and can even be changed mid-game. Use this in an open script:
Scroll_Floor (tag, x value, y value, scroll/carry/both value)
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