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cyber-menace
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Posts: 922
Registered: 03-03


I'm trying to use the Scroll_Floor function to scroll some things North, but I can only make it go east. I am using a LineDef for this function. How do I make it scroll North?

Old Post 08-19-04 13:50 #
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Kaiser
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First, what source port are you using? Zdoom(Hexen Mode), or a generic Boom port?

Old Post 08-19-04 14:00 #
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cyber-menace
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Ah, I thought it was Zdoom dependant.

Zdoom (Doom in Hexen Format)

Old Post 08-19-04 14:20 #
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deathbringer
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uhhhhhhhhhhh

If you're using the one where its tagged to a linedef, it scrolls in the direction of the linedef

Old Post 08-19-04 17:02 #
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cyber-menace
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Okay, now how does it determine the speed? I noticed rather random speed using the "4" Scrollbit.

Old Post 08-19-04 23:10 #
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The Ultimate DooMer
(former) /newstuff Chronicler


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Scrollbit 4 uses the Boom method, where the linedef length is the speed. To make it work normally, use scrollbit 1. For directions, the 'zero point' is actually 128, so anything less than 128 goes west and anything more goes east. (same for north/south)

Scroll_Floor (tag, scrollbits, scroll/carry/both, x, y)

Your best bet is to use scripting, as scrolling is a bit easier there - the zero point is actually 0 (use minus values for west/south) have no limits and can even be changed mid-game. Use this in an open script:

Scroll_Floor (tag, x value, y value, scroll/carry/both value)

Old Post 08-20-04 01:52 #
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cyber-menace
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Heh, thanks TUD. You can blame "Action Doom" for the method I used because I knew they did what I wanted to do so I looked at it. Well it's working good enough at this point.

Old Post 08-20-04 12:49 #
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