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deldelda
Invisible Platforms = Where?


Posts: 385
Registered: 07-02


I am making myhouse.wad and am in need of how to make transparent textures. I try to use the cyan, but when I import the patch, it turns the bitmap areas where it is cyan, into yellow. How can I prevent this color changing from happening?

BTW I am using it for a window, where you shoot it and it brakes, like in Eternal Doom 3 map 31.

...

Oh and btw, I figured out how they made those instant floor drops and stuff in Eternal Doom 3 ... good for me! (Or should I say, instant floor raises, if you know what I mean ... )

...

And I'm not gonna yoink the window textures from any other wads!

Old Post 08-31-04 23:05 #
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Nmn
Man of Rone


Posts: 2107
Registered: 08-03


It seems Your bmp texture You want to import is either not 256 coloured (8-bit) or it doesn't have the Doom pallette applied onto it.
Instructions for PSP:

1.get the pallette, by opening any graphic extracted from the iwad. Once opened notice the graphic has it's pallette. Save it via colors->save pallette xxx.pal

2.open Your texture and apply the pallette You saved as xxx.pal by colors->load pallette. Save bmp. You're all set.

__________________
-N

Old Post 08-31-04 23:10 #
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deldelda
Invisible Platforms = Where?


Posts: 385
Registered: 07-02


kthx0rz, I got my texture up and running!

I guess we can close this thread now!

Old Post 08-31-04 23:22 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4449
Registered: 03-02


You can close it yourself (as it's your own thread), go to Admin Options at the bottom of the page.

Old Post 09-01-04 00:01 #
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deldelda
Invisible Platforms = Where?


Posts: 385
Registered: 07-02


Well now I'm having trouble making a window ... actually, the window is done, complete with the 'floor: raise to lowest ceiling' trick that actually lowers the floor instantly.

But when you see the unbroken glass texture, where it should be clear, it is black. However, once you shoot it, the broken glass texture you see behind it is how it should be: clear.

I believe it has something to do with the fact that the unbroken texture is a below texture, and the broken texture is a main texture.

Is this the problem (I'm 94.67% sure it is), and how could I fix it?

And if anyone needs me to upload the file, I'll do so.

Old Post 09-01-04 01:56 #
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Nmn
Man of Rone


Posts: 2107
Registered: 08-03


Above/below textures will never be transparent and as You can tell, where You should see-trough them, they will be solid black.
Use transparents only as main textures (middle).

__________________
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Old Post 09-01-04 07:59 #
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deldelda
Invisible Platforms = Where?


Posts: 385
Registered: 07-02


ok then thanks :)

i might need something more ... right now I'm trying to figure out how to use both as main textures but I have an idea, so I'm gonna go try it out and be back later 2nite (cos i might go play vice city or poker or something after I'm done with the window ... )

Old Post 09-01-04 20:13 #
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