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psyren
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Posts: 141
Registered: 01-04


I have had the configuration file for WadAuthor for some time, but no balls to try it. :( Logically this is the next step.

What is the difference between iirc and ACS scripting? something else I know I need to know, so any help is great and appreciated.

Old Post 09-10-04 22:12 #
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Darkhaven
Banned


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IIRC means "If I recall correctly," ACS means "Action Code Scripting." IIRC is not a form of scripting.

Old Post 09-10-04 23:30 #
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Pika132
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psyren said:
What is the difference between iirc and ACS scripting?



LOLOL

Old Post 09-19-04 19:51 #
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psyren
Junior Member


Posts: 141
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Thanks Darkhaven. :)

Wow! Well I never heard of that one either! No, I think it must be Ludicrous Overloaded Linedef Only Language?

Or is it one of those abbreviations meaning "Little Old Lady on Liquor"?

Old Post 09-22-04 18:42 #
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ellmo
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TheDarkArchon said:
And when .64 eventually comes out

Have you bought the eon-counting-hourglass already? It could get useful.

Old Post 09-26-04 00:39 #
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pilottobombadier
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EDGE already supports custom weapons, and I would think that just about any sourceport that supports some kind of advanced map scripting could handle the level design no problem. The only problem I could think of is enemy and weapon behaviour, because you can still only more or less make the enemies pull off 3 attacks - one long-range, one melee, and another that has to be worked somewhere in the middle of an action. The end bosses all have 2 long-range attacks, I do believe, so porting that would be a little...interesting.

The weapon behaviour also would need to be hard-coded into a sourceport to more or less allow for that kind of event (shrinking, freezing, etc.) to happen, I would think. And not even EDGE can do it. Although igniting your enemies on fire is quite do-able, but limited in use.

On the other hand, you can also always get ahold of Duke Nukem 3D. Who really needs a TC of it?

ANd someone mentioned using the Duke 3D palette. Unless Doom can be made to support it, it ain't gonna happen, because Duke 3D's null colour is magenta and Doom's is cyan.

Old Post 10-13-04 03:48 #
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chopkinsca
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pilottobombadier said:
EDGE already supports custom weapons, and I would think that just about any sourceport that supports some kind of advanced map scripting could handle the level design no problem. The only problem I could think of is enemy and weapon behaviour, because you can still only more or less make the enemies pull off 3 attacks - one long-range, one melee, and another that has to be worked somewhere in the middle of an action. The end bosses all have 2 long-range attacks, I do believe, so porting that would be a little...interesting.



With Zdoom it can easily be done. Each attack will be random, but you can skip frames to each attack sequence and have it exit the attack state before it runs into the next attack sequence.

Old Post 10-13-04 04:16 #
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deep
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pilottobombadier said:
ANd someone mentioned using the Duke 3D palette. Unless Doom can be made to support it, it ain't gonna happen, because Duke 3D's null colour is magenta and Doom's is cyan.

DOOM can support any 8 bit palette (ignoring the resulting colors in graphics for a bit). Meaing Duke's is ok.

NULL color is no problem. Why? Because DOOM doesn't have a null color :)

Matching DUKE graphics to DOOM graphics by keeping the DOOM palette is pretty easy. Just export the DUKE graphics as BMP or PCX, now import back using the DOOM palette which will automatch to the palette stored in the BMP or PCX and it's all done.

You could also match all the DOOM graphics to the DUKE palette and then the DUKE stuff is left alone. In that case, use the DUKE palette and you have to redo the COLORMAP tables. All that can also technically be done.

In the last you do have to adjust the "null" color for the import program (not DOOM) so that program knows what is supposed to be transparent and make appropriate conversions for the DOOM format.

Just that doing all of this is probably impractical. Usually what people do is take selected DUKE graphics to convert to the DOOM color and format. Done since DUKE came out :)

Old Post 10-13-04 04:59 #
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KRoNoS
Junior Member


Posts: 239
Registered: 07-03


Yeah, Piece of Cake!...

No but seriously... I could give you the Duke Palette Modified for Doom... And If it's with Edge... My god... that would be like having 512 colours! or 2x 256 palettes... I did it with my mod...

Old Post 10-13-04 06:17 #
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