pilottobombadier
Stained Class King

Posts: 1189
Registered: 06-01 |
EDGE already supports custom weapons, and I would think that just about any sourceport that supports some kind of advanced map scripting could handle the level design no problem. The only problem I could think of is enemy and weapon behaviour, because you can still only more or less make the enemies pull off 3 attacks - one long-range, one melee, and another that has to be worked somewhere in the middle of an action. The end bosses all have 2 long-range attacks, I do believe, so porting that would be a little...interesting.
The weapon behaviour also would need to be hard-coded into a sourceport to more or less allow for that kind of event (shrinking, freezing, etc.) to happen, I would think. And not even EDGE can do it. Although igniting your enemies on fire is quite do-able, but limited in use.
On the other hand, you can also always get ahold of Duke Nukem 3D. Who really needs a TC of it?
ANd someone mentioned using the Duke 3D palette. Unless Doom can be made to support it, it ain't gonna happen, because Duke 3D's null colour is magenta and Doom's is cyan.
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