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marky
Mini-Member


Posts: 61
Registered: 09-03


Hi, all!

I have a question again, concerning flying monsters.
I made a new Monster for ZDoom with the DECORATE lump. Everything is ok.
I set the following flags:

MONSTER
+SPAWNFLOAT
+FLOAT

Now, the monster flies, but it only flies at the same height. Is it possible to give it the ability to freely change the flying height like a bird?

And another question:
Is it possible to determine the probability or frequency of an attack? Til now, the monsters flies at you and attacks and attacks until you or the monster is dead. I would like to have it attack and then fly around and come back and attack again.

Thanks for any help.

Marky.

Edit: To delay the attacks you can use
+JUSTATTACKED, i found out. That's really cool!
Any ideas to my other problem? +NOGRAVITY does not change much in the flying height.

Last edited by marky on 09-03-04 at 19:59

Old Post 09-03-04 19:23 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03


For a flying monster you need +FLOAT and +NOGRAVITY. But the monster only will change height if it has to adjust to its target. If the target is at the same height as the monster it won't float up or down.

Old Post 09-03-04 20:46 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4449
Registered: 03-02



marky said:
Edit: To delay the attacks you can use
+JUSTATTACKED, i found out. That's really cool!
Any ideas to my other problem? +NOGRAVITY does not change much in the flying height.



You could use A_Script to thrust it up and down at random intervals (ThrustThingZ) but you'll have to wait for 64...

Old Post 09-03-04 23:18 #
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netnomad312
Forum Regular


Posts: 882
Registered: 12-02


I never had a problem with my floating monster - I just put +FLOAT and +NOGRAVITY. It would change height when it needed to...

Old Post 09-04-04 19:16 #
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