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marky
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Posts: 61
Registered: 09-03


Hello!
Is it possible to make the surface of deep water semi-transparent without scripting? The map is Doom in Doom-Format (not Hexen), and i use the linedef type 242 (Fake ceiling and floor) together with the deep water thing.
It would be cool, if you could see through the watersurface (transparent fake floor).
Is this possible?

Old Post 09-04-04 17:38 #
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Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


Posts: 3563
Registered: 04-02


Nope. Zdoom currently cant do translucent flats.

Old Post 09-04-04 17:41 #
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Graf Zahl
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Posts: 7130
Registered: 01-03


Since nothing below the fake surface is rendered it wouldn't make sense to render it translucent. But changing that is not an easy task.

Old Post 09-04-04 17:44 #
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marky
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Posts: 61
Registered: 09-03


So sorry.
Thank you for the quick reply :-)

Old Post 09-04-04 17:45 #
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Darkhaven
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Amaster said:
Nope. Zdoom currently cant do translucent flats.


Yeah, but that's about the only thing ZDoom can't do ;)

Old Post 09-06-04 18:44 #
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