Reaper Grimm
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Benefits of Boom
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 13:30. Post New Thread    Post A Reply
Doom Marine
Senior Member


Posts: 1378
Registered: 09-03


I'm thinking about making the leap from vanilla [more specifically limitless source] editing to Boom editing, but I'm not sure if it's worth the extra trouble. What are all the features Boom has that Doom2.exe doesn't (asides from limit removal)?

i.e. animated flats, currents... go on please...

Old Post 09-23-04 02:37 #
Doom Marine is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


Posts: 3563
Registered: 04-02


A whole bunch of new line specials and sector specials. Translucent main textures, midi support, new lumps for adding switches, ability to load sprites and flats from a pwad, and loads more.

Edit: Forgot the colored sectors, silent teleports, and transfer heights (242). Those deserve seperate mention.

Old Post 09-23-04 02:48 #
Amaster is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Doom Marine
Senior Member


Posts: 1378
Registered: 09-03


colored sectors eh? you mean you can actually have a blue room instead of having to dye every texture and flat blue?

Old Post 09-23-04 02:56 #
Doom Marine is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


Posts: 887
Registered: 06-04



Doom Marine said:
colored sectors eh? you mean you can actually have a blue room instead of having to dye every texture and flat blue?

Yep

Old Post 09-23-04 04:40 #
Bloodskull is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03


Colored rooms are not easily possible in Boom. The feature is quite limited because not the sector specifies the color, but the viewpoint. That is, if you are in a blue sector, everything will be blue and if you are in a non-colored sector even the blue sector won't be colored. If you want real colored lighting you have to use a more advanced source port.

Old Post 09-23-04 08:59 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
deathbringer
Post invalidated by first word being "uhhh"


Posts: 3497
Registered: 04-02


uhhhhhhh

If you have been editing for a limitless source port (i will assume zdoom or legacy, or eternnity), you have acess to the boom features already, because..er, two of those are actually modified versions of boom, and zdoom has 100% compatability with it

Old Post 09-23-04 20:19 #
deathbringer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


Posts: 3563
Registered: 04-02


Zdoom is not 100% boom compatible, and only one of those ports in your list are based on boom (eternity).

Old Post 09-23-04 21:28 #
Amaster is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
NiGHTMARE
Forum Legend


Posts: 4954
Registered: 05-00


Personally I cannot think of a single Boom feature that doesn't work in ZDoom.

Old Post 09-23-04 21:31 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


Posts: 3563
Registered: 04-02



NiGHTMARE said:
Personally I cannot think of a single Boom feature that doesn't work in ZDoom.
Boom translucency lumps dont seem to work properly, unless randy altered their implementation somehow (which would still count as an incompatibility IMO). The translucency value will remain at zdoom's default, regardless of what the lump says.

There's probably 1 or 2 other really minor things.

Old Post 09-23-04 21:38 #
Amaster is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03



Amaster said:
Boom translucency lumps dont seem to work properly, unless randy altered their implementation somehow (which would still count as an incompatibility IMO). The translucency value will remain at zdoom's default, regardless of what the lump says.

There's probably 1 or 2 other really minor things.




The feature isn't implemented in ZDoom, plain and simple.

Old Post 09-24-04 00:57 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
MasterOFDeath
Member


Posts: 577
Registered: 03-04



Amaster said:
midi support

Vanilla doom CAN play MIDIs. All the music in Alien Vendetta is still in MIDI format, for example. I just said something that not alot of people know I think ;) The UDS sais it has to be MUS and almost every single editor helps by making the format MUS. Vanilla doom is perfectly capable of playing MIDI, so Boom didn't add MIDI support really, it just put it into the new sound coding(since the source had none).

Old Post 09-24-04 03:22 #
MasterOFDeath is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Pika132
Junior Member


Posts: 157
Registered: 08-03


Also ZDooM doesn't support changing cheat codes AFAIK. But only because it's too hard to remember the new cheats most of the time, and people would rather stick with good old IDDQD/IDKFA/etc.

Who cheats anyway? *hides "WORLD'S BIGGEST FUCKING CHEATER" trophy*

Damn, I can't believe I just bumped a 3-week old topic. Now I'm the fuckest :( If only post date was displayed more conspicously...

Old Post 10-14-04 17:14 #
Pika132 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03



Pika132 said:
Also ZDooM doesn't support changing cheat codes AFAIK.



Cheat altering has been disabled by public demand. It's total nonsense and only annoys the users who want to use cheats for whatever reason, which mostly isn't really cheating. I use it quite often to analyze a map after playing it and those 'cool' Dehacked patches which alter the cheats have always been a real pain in the ass.

Old Post 10-14-04 17:28 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Pika132
Junior Member


Posts: 157
Registered: 08-03



Graf Zahl said:
It's total nonsense and only annoys the users who want to use cheats for whatever reason


That's what I meant.


Graf Zahl said:
which mostly isn't really cheating.


I doubt "mostly" includes running around Cyberdreams MAP30, in Degreelessness Mode, with a BFG in my hands. In my defense, I still can't figure out how the hell to beat that one. And that
ROOOAAR at the beginning is fucking loud.

And incidentally, why doesn't that size tag work?

EDIT: Size tag has been removed.

Last edited by Pika132 on 10-15-04 at 17:15

Old Post 10-14-04 20:50 #
Pika132 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


Posts: 3563
Registered: 04-02


Because it would be annoying if it did.

Heh, Cyberdreams Map30 can be tricky. You have to be REALLY fast. But it's probably one of the least difficult maps in the wad once you know the order in which to cross those platform thingies.

Old Post 10-14-04 22:24 #
Amaster is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4449
Registered: 03-02


Who needs cheat altering anyway, you've got Quake cheats (god and noclip) and key bindings, which are far better.

Old Post 10-15-04 00:43 #
The Ultimate DooMer is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Pika132
Junior Member


Posts: 157
Registered: 08-03


Yeah, I usually bind godmode to G, noclip to P, fly to Y, anubis to B, etc. It's really really useful.

Old Post 10-15-04 17:16 #
Pika132 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
myk
volveré y seré millones


Posts: 14420
Registered: 04-02



MasterOFDeath said:
Vanilla doom CAN play MIDIs.
Nonsense.

All the music in Alien Vendetta is still in MIDI format, for example.
Not true.

I just said something that not alot of people know I think ;)
You think.

The UDS sais it has to be MUS and almost every single editor helps by making the format MUS.
Because it does have to be in MUS format.

Vanilla doom is perfectly capable of playing MIDI, so Boom didn't add MIDI support really, it just put it into the new sound coding(since the source had none).
Wrong.

Old Post 10-17-04 16:02 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3743
Registered: 05-00


Looks like MasterOFDeath got pwned pretty bad. Seriously, do you think everybody would convert the MIDIs to MUS just for fun?

Old Post 10-17-04 16:35 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
hobomaster22
Member


Posts: 314
Registered: 08-04



Graf Zahl said:



The feature isn't implemented in ZDoom, plain and simple.




I've used the boom translucence thing in one of my maps before and it worked perfectly in zdoom.

Old Post 10-17-04 21:44 #
hobomaster22 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
MasterOFDeath
Member


Posts: 577
Registered: 03-04


MYK you are a moron. Yes, all the music in Alien Vendetta is in MIDI format, not MUS, otherwise I would have not said anything. Im not stupid, you can try putting a MIDI in a wad and playing it with Vanilla doom, it will play. Like I said, the UDS says it has to be MUS, so likewise everyone would make it MUS.
http://img31.exs.cx/img31/230/argh1.jpg
LOOK! OMG IT SAYS MIDI! STANDARD MIDI FILE! AND ITS AV.WAD! God you all are idots.

Old Post 10-17-04 21:44 #
MasterOFDeath is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
CodeImp
Moderator


Posts: 1461
Registered: 12-03



MasterOFDeath said:
OMGWTFBBQOMGMOGMOGMOGMOG LOOK! OMG IT SAYS MIDI! STANDARD MIDI FILE!!!!11111oneoneonehundredeleven
 
  hahahhahaahahahaha
 

Old Post 10-17-04 21:49 #
CodeImp is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Nmn
Man of Rone


Posts: 2107
Registered: 08-03



MasterOFDeath said:
MYK you are a moron

Correction, he is a moderator
:rolleyes:
oh, no smilies, heh, oh well :tongue2:


God, you all are ...

We are Your gods? o_0

__________________
-N

Old Post 10-17-04 21:52 #
Nmn is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
CodeImp
Moderator


Posts: 1461
Registered: 12-03



MasterOFDeath said:
God you all are idots.

I think he meant to type we are all his idols.

Old Post 10-17-04 21:56 #
CodeImp is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
MasterOFDeath
Member


Posts: 577
Registered: 03-04



Nmn said:
Correction, he is a moderator

OMG HE IS A MODERATOR OF A FORUM I NEVER TALK IN BECAUSE ITS FULL OF MORONS! OMG I AM SO SCARED! You can loser me or ban me, I wont give a flying crap, I almost never post here anyways. I never even would have known what MYK and Boris said if boris had never showed me in #skulltag. I dare you to make a vanilla wad that replaces the music with MIDI and play it with vanilla and listen to the MIDI play.


CodeImp said:

I think he meant to type we are all his idols.


Let me rephrase what I said.

YOU ALL ARE ANNOYING, STUPID RETARDS.

Old Post 10-17-04 21:59 #
MasterOFDeath is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nmn
Man of Rone


Posts: 2107
Registered: 08-03



MasterOFDeath said:

You can loser me or ban me, I wont give a flying crap, I almost never post here anyways.

YOU ALL ARE ANNOYING, STUPID RETARDS.


ATTN, calling an admin, this person just sentenced himself.
Have a nice day :)

__________________
-N

Old Post 10-17-04 22:03 #
Nmn is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
CodeImp
Moderator


Posts: 1461
Registered: 12-03


MasterOFDeath: heh you have a real hard time getting the message boy. Myk didnt insult anyone, he just said your were wrong. And damn right he is, because you are wrong. Vanilla Doom (doom.exe/doom2.exe) does not play MIDI files.

Old Post 10-17-04 22:03 #
CodeImp is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
MasterOFDeath
Member


Posts: 577
Registered: 03-04


Its not that I do not get the message. I wouldn't say that vanilla could play MIDIs if it couldn't. plain and simple.

Old Post 10-17-04 22:07 #
MasterOFDeath is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
CodeImp
Moderator


Posts: 1461
Registered: 12-03


 
  hahahaahahahaha again
 

Old Post 10-17-04 22:09 #
CodeImp is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Cyb


Posts: 2726
Registered: 07-02


MUS is just a stripped down version of MIDI, I'm not sure on the exact comparison of both but I believe MUS supports less instruments or something to that nature (I'm not overly familar with MIDIs)

Looking at the music in AV they ARE midis, but every single one of them has been converted from MUS (meaning they were made as MIDI then converted to MUS and then back to MIDI) which means any extra things not supported by MUS are gone (lost in the first conversion from MIDI->MUS), so only the supported features of the MIDIs remain. It'd be interesting if someone would stick an unconverted MIDI into a wad and see if it plays, but I wager it would bugger, but perhaps the music code in doom2.exe is robust enough that it can still play them since the data segements are unchanged from MIDI.

more on this as it develops :P

Old Post 10-17-04 22:14 #
Cyb is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 13:30. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Benefits of Boom

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory