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Relica Religia
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Alright, for a quick-and-dirty little DEH I'm creating, I need to ask something that I'm honestly stumped on.

I need to make all enemies that drop items (zombies) to stop dropping everything. No magazines, weapons, anything.

How could I do this? Do I need a BEX patch as well?

Old Post 10-08-04 04:19 #
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Graf Zahl
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Since the behavior is hard coded to the objects you have to swap all properties (including the editor number) of them with one decoration object. For the editor this doesn't change anything but the swapped monsters won't drop anything.

Old Post 10-08-04 09:07 #
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EvisceratoR
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This would be much easier in Edge :P

Old Post 10-08-04 09:22 #
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Graf Zahl
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Sure, but who uses EDGE? :D

Anyway, changing this won't cost more than a few minutes for all item spawning monsters (there are only 4 of them!)

Old Post 10-08-04 10:27 #
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EvisceratoR
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well I use Edge..always.. might be because i haven't looked into zscripting yet (or whatever it's called)..

Old Post 10-08-04 11:34 #
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Relica Religia
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Thanks a million for the feedback.

One other question.....there's no way I can make a chaingun as the default starting weapon, is there? Or is that hard-coded as well?

Thanks again.

Old Post 10-09-04 00:06 #
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Graf Zahl
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Relica Religia said:
Thanks a million for the feedback.

One other question.....there's no way I can make a chaingun as the default starting weapon, is there? Or is that hard-coded as well?

Thanks again.




Of course this is hard coded. This can only be done with a source port that supports some sort of inventory scripting.

AFAIK ZDoom and Legacy can do it but it'd be port specific.

Old Post 10-09-04 00:17 #
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TheDarkArchon
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EvisceratoR said:
well I use Edge..always.. might be because i haven't looked into zscripting yet (or whatever it's called)..


Do you mean DECORATE?

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Old Post 10-09-04 08:58 #
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