Darkhaven
Banned

Posts: 1127
Registered: 07-04 |
Well, one, you shouldn't press "Add to Patch Names" after you've already pressed "Add to Texture". Pressing "Add to Texture" automatically adds the said image into Doom's patch list and to the bottom of the Textures list. The one thing I can suggest is adding it between P_START and P_END markers, or replace existing textures, like so:
1. Import your patch
2. Rename it to an existing texture that you don't like
Viola! However, if you're using ZDoom, you can just add it between TX_START and TX_END markers and call it good :P
And another thing, you don't have to make DoomBuilder "see" your textures for them to work right in-game. You just won't be able to view them properly in the editor's 3D mode (the same thing happens to me when I'm mapping with ZDoom's texture-to-flat and flat-to-texture system unless I lump all resources together). Sometimes, you may see your textures simply as plain white splotches in the 3D mode. The only thing you can do here is either rename your texture or ignore it.
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