Psyrus
Member
Posts: 266
Registered: 07-02 |
I'm describing how to do so if you're using WadAuthor, but I have this suspicion that you're using DoomBuilder (which I haven't touched...yet), so I don't know if it's going to be much of help...
If you want to make a monster "appear" after crossing a line, you have to add a map spot, which is found under the "Special" class in Map Object Properties, to the spot on the map where you want the monster to be. You then give that map spot a tag (in this case, let's give it tag 1).
After creating the line that will trigger the map spot, open up the Map Object Properties box again (right-click object > properties) and select "Thing" for the class. Look for "Thing_Spawn" or "Thing_SpawnNoFog" in the list below and put the same tag number the map spot has in the first box. The second box will contain the thing ID. I'll say 20, which will spawn a revenant. You can get a reference file that contains all the thing ID's from somewhere, but I'm not going to bother finding out. The third box will specify the angle of the monster, which is either 0, 64, 128, or 192.
Thing_SpawnNoFog (10, 20, 0) would spawn a revenant facing east where the map thing is with no teleport haze.
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