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Nick Perrin
Enjay's bodyguard


Posts: 1322
Registered: 11-02


So I added some new textures into a wad, and used XWE to add them to PNAMES lump and TEXTURES lump. I checked the TEXTURES lump to make sure it had the right sizes for each texture, but for some reason some textures, when seen in-game, are not tile correctly, instead each tile of te texture is separated by black!

This only happens with wall textures. I use doombuilder to make maps, and in the 3d view the textures look fine. However, I really don't know what's causing this to happen, if anyone could help that would be great.

Thanks.

Old Post 10-22-04 03:05 #
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Lobo
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Are the new problematic textures non-power-of-2 ones? I think these cause problems in some source ports.

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Old Post 10-22-04 06:30 #
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Mordeth
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What Lobo said. Also, try stick to 'vanilla doom' dimensions. Eg. a texture with x=40 will not tile correctly even if most leveleditors will show the texture just fine.

Old Post 10-22-04 08:46 #
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Nick Perrin
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oh man, that sucks. I'll try and see if doing so fixes my problem tonight, when i get home... Is there any way around that? thanks for the help.

Old Post 10-22-04 15:58 #
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Nick Perrin
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Okay, i tried changing the widths of a few textures to powers of two, but it still has black spaces! Do I have to make the length a power of two as well? Or is there any other solution??

Old Post 10-23-04 02:07 #
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Nick Perrin
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okay, it doesn't work. what's wrong?

Old Post 10-24-04 17:21 #
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ShaneAmp
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i've been having this exact problem in the past couple days, it seems to happen with smaller textures, i just went into an editor, and tiled it 4 times, so the texture was bigger, it seemed to fix the problem. There may be a better way though.

Old Post 10-24-04 22:46 #
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Russell_P
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Nick, you can send me the wad if you want me to take a look. rddp@duellist.net (put doom in the subject title, it'll get filtered out from all the spam then).

Old Post 10-24-04 23:48 #
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Nick Perrin
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alright, sure, hope you can fix it!!

Old Post 10-24-04 23:48 #
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Russell_P
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I've recieved the wad, I'll take a look at it tonight.

Old Post 10-25-04 13:39 #
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Lobo
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Don't forget to post back and let us know, just for future reference in case it happens to someone else :)

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Old Post 10-25-04 19:35 #
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Nick Perrin
Enjay's bodyguard


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I can't seem to get this problem fixed!

Last edited by Nick Perrin on 10-26-04 at 02:56

Old Post 10-26-04 02:40 #
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Nick Perrin
Enjay's bodyguard


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I GOT IT FIXED! I realized that after I changed the texture sizes in wintex, I forgot to change them as well in the TEXTURES lump. Now the problem is fixed. Thanks everybody for the help!

Old Post 10-27-04 01:30 #
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ShaneAmp
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you did? thats funy, cuz i was changing the sizes in the textures lump, and still had the same problem.

Old Post 10-27-04 03:44 #
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Fusion
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If you're using xwe, you actually need to 'save' changes in the texture options menu for the changes to take effect. Maybe that's why it's not working for you?

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Old Post 10-30-04 20:53 #
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ShaneAmp
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ive done that to, ive done everything ive been told to do, i think maybe theres a problem in the wad file ive been working on.

Old Post 10-31-04 08:35 #
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