Nick Perrin
Enjay's bodyguard

Posts: 1322
Registered: 11-02 |
So I added some new textures into a wad, and used XWE to add them to PNAMES lump and TEXTURES lump. I checked the TEXTURES lump to make sure it had the right sizes for each texture, but for some reason some textures, when seen in-game, are not tile correctly, instead each tile of te texture is separated by black!
This only happens with wall textures. I use doombuilder to make maps, and in the 3d view the textures look fine. However, I really don't know what's causing this to happen, if anyone could help that would be great.
Thanks.
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