Butcher Posted November 13, 2004 Ok im trying to make a challenging BEX file and to dew this i need to make it so Spiderdemons dont hurt each other and make it so that the spiderdemon shoots shotgun2 instead of spos attack and i want to use all does fetures that boom has to offer with bex and about that NULL thing in my editor i can edit it but whenever i dew doom crashes i need to use that also and i aslo want to edit bullet streinght but it wont lemme and it does not let me modify item effects- like health How do I add new units,more enimies and such? Also how do i make it so some bad guys are on your side and are rescuable? can you guys help me with this? again,help is greatly appreciated thnx in advance 0 Share this post Link to post
TheDarkArchon Posted November 13, 2004 Your spiderdemon mods are impossible. Hitscan traces hurt anyone indiscrimatly. And, IIRC, it is impossible for monsters to be give weapon codepointers. 0 Share this post Link to post
Azriel Posted November 13, 2004 Butcher said:Also how do i make it so some bad guys are on your side and are rescuable? There is a port called MBF which supports friendly monsters. 0 Share this post Link to post
Erik Posted November 13, 2004 Most of that stuff is impossible with BEX, you need to move to a more advanced source port if you really want to implement that kind of features. 0 Share this post Link to post
Butcher Posted November 13, 2004 Erik said:Most of that stuff is impossible with BEX, you need to move to a more advanced source port if you really want to implement that kind of features. Any suggestions? 0 Share this post Link to post
MasterOFDeath Posted November 13, 2004 EDGE (edge.sourceforge.net) or ZDoom (zdoom.org). 0 Share this post Link to post