cycloid Posted December 25, 2004 simple enough but here's the issue. my doors are of the open-stay flavour and because of the non-linearity of the map one or two can be opened from either side. the aesthetic rules of my megawad mean doors all have to be switched... but if i have two switches pointing at the same door and one is used the other sits there idle and can still be activated (albeit to no effect). which wouldnt be a problem but a newcomer to the map might be confused because they found a switch that apparently does nothing. plus i'm a perfecitionist... 0 Share this post Link to post
Linguica Posted December 25, 2004 If you're using Boom, make the switches have a passthru flag, and have each of the two switches open the door in question as well as doing something to the other switch, i.e. raising a sector in front of it to show an "already switched" texture. Or, couldn't you make them both use the same sidedef? That would work wouldn't it? 0 Share this post Link to post
Infinite Ammunition Posted December 26, 2004 what the hell does passthru do anyway 0 Share this post Link to post
NiGHTMARE Posted December 26, 2004 Linguica: yep, that should work... though some level editors automatically seperate duplicated lindedefs (e.g. DeePSea, though there's an option to turn it off) and/or get confused by them. Infinite Ammunition: I believe it allows you activate two or more switches at exactly the same time. 0 Share this post Link to post
cycloid Posted December 26, 2004 cool, thanks. hadnt thought of passthru, havent tried it before! might be a goer. i was thinking about an instant raise sector with the switched tex on it 1 unit in front. the switches are in recesses in the wall so something like that might work a treat without having to worry about players and monsters getting in it's way 0 Share this post Link to post