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cycloid

one door, two switches, either opens it

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simple enough but here's the issue. my doors are of the open-stay flavour and because of the non-linearity of the map one or two can be opened from either side. the aesthetic rules of my megawad mean doors all have to be switched... but if i have two switches pointing at the same door and one is used the other sits there idle and can still be activated (albeit to no effect). which wouldnt be a problem but a newcomer to the map might be confused because they found a switch that apparently does nothing. plus i'm a perfecitionist...

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If you're using Boom, make the switches have a passthru flag, and have each of the two switches open the door in question as well as doing something to the other switch, i.e. raising a sector in front of it to show an "already switched" texture.

Or, couldn't you make them both use the same sidedef? That would work wouldn't it?

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Linguica: yep, that should work... though some level editors automatically seperate duplicated lindedefs (e.g. DeePSea, though there's an option to turn it off) and/or get confused by them.

Infinite Ammunition: I believe it allows you activate two or more switches at exactly the same time.

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cool, thanks. hadnt thought of passthru, havent tried it before! might be a goer. i was thinking about an instant raise sector with the switched tex on it 1 unit in front. the switches are in recesses in the wall so something like that might work a treat without having to worry about players and monsters getting in it's way

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